- 1. Horror: Your characters are taken from their own worlds and thrown into a terrifying situation! Things are creepy, resources are scarce, and ensuring your own survival is paramount.
- 2. Sex Game: For whatever contrived and nonsensical reason, your characters are forced into a world where they gotta bone. Aside from smutstuff, you have the opportunity to play out how very awkward it is to navigate these agreements and encounters before and after. Lasting bonds can form from something you didn't expect! But so can eternal regret.
- 3. Slice of Life: Characters are forced to live together in familial units. They have an opportunity here -- in spite of being stuck -- to relax and slow down and do some fun, ordinary things. Picnics, dates, school, etc.
- 4. Fantasy: Characters are forced into guilds and roles, given weapons and are made to utilize their powers in coordinated units to complete missions.
- 5. Scifi: Characters are thrust on to the frontier of spacial colonization! Characters on a spaceship! Characters being drafted into an Imperial Earth Army to fight/conquer foreign entities! Characters being in a world where they are assessed, identified, tracked and policed by artificial intelligence! And so on!
- 6. Reincarnation/ New Identity: Your character has been reborn at this game, or given a new identity. Work out their karma or help them come to terms with having to live a new life.
- 7. Asylum/Prison/Institutionalized Identity: Characters are locked up and put under heavy surveillance. Slowly they are institutionalized and disintegrated from ordinary social rules of engagement. They could be told that they've been identified as mentally dysfunctional, or they could be in prison! Are they pleading their innocence, or do they know they're guilty as fuck back in their world?
- 8. Assignment-Based/Mercenary/Survival: Characters have to put their skills to good use as drafted mercenaries. Help your captors assassinate, spy, sabotage, infiltrate, steal, and terrorize for points that will lead up to your freedom or the freedom of others.
- 9. Your Choice!: Do whatever!
II - SITUATION
- 1. First Impressions: You never forget your first impression of someone. Unless it was entirely forgettable.
- 2. Oh Hey Again: I kind of know you!!!! Hi!!! I hate this place but love familiarity hi!!!
- 3. Event: SOMETHING IS HAPPENING and your characters have either run into each other or sought each other out to stick together during it!
- 4. Living Quarters: Surprise, your characters are in the same house! Or room! Or building! Either way you have to share space and facilities with this person. Enjoy!
- 5. Mystery: Who Did It? Why Are We Here? Characters are disappearing, people are dying, whatever is happening it is FISHY!
- 6. Canon Update/Respawn/"But we know each other, I swear!": One character comes (back) to a game and does not remember previous CR. A relationship or friend or even hateship is forgotten. How will this be dealt with?
- 7. Begrudgingly Working Together: You are so fucking annoying but I guess we have to fight Monster of the Day Together/Get Unstuck-UnLost Together/Find Our Way Back/Help Each Other Out.
- 8. Is This a Date: Gee, you guys sure are doing a lot of things that people on dates do and you're having a lot of fun [sweats]...
- 9. Violence: Characters beat the shit out of each other or help each other out of a gory situation with terrible traumatic injuries or something!
- 10. One-Sided(?) Crush: How do you get their attention? Or, alternatively, how do you ignore that this person obviously is crushing on you and it's totally awkward
- 11. Protecting/Saving: Your character's chance to be a hero or a damsel!
- 12. Network Post: Mandatory bs.
- 13. Inbox: Hey, can I talk to you for a second? In private?
- 14. Your Choice!: Do whatever!
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So she's taken it upon herself to draft a beginner's course, of sorts. Alalia has no illusions of being a teacher but she can at least ensure that the children here will be able to defend themselves with a blade should they need to do it.
They're by themselves in one of the wide, cold sparring rooms that Alalia had commandeered for her lessons. It's a fairly simple setup -- a few training dummies and a rack of wooden practice swords. Western blades rather than the slender bokken she's some of the others practice with. It's only their first lesson, after all. She doesn't want to overface him. ]
Have you ever used a sword before? Any kind, not specifically one of these blades.
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[This is the face of someone who is starry-eyed with wonder but also pretty sure they're going to die, or at least get their teeth knocked out at some point.
Not that he's going to complain. Of the local teens, Hallelujah doesn't have much of a bad word about this place to share - it's bright, and colorful, and smells like fresh air and real plants, and there's food. It takes some effort to get, yeah, but Hallelujah's never been able to reach into a refrigerator and pull out whatever he wanted so he only knows it's not ideal because some of his peers seem disappointed.
Learning some hand-to-hand combat skills? That's a fair trade. More than fair, honestly, because he should by all rights know some of this already.]
No, I, honestly, uh, barely know how to throw a punch.
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[ She's slowly circling him as she says all this. It's probably not the best way to make him feel comfortable but she's not doing it to intimidate him to her credit. She wants to see what his stance is like naturally before she makes any more to correct it. ]
Take an... offensive position with your blade. Let's begin with that. Imagine you are faced with an enemy and take whatever position comes to mind first.
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Hallelujah's uneasy and it shows; even before taking a stance, he's stiff and overthinking every motion. When she asks him to wing it, he hesitates, hard, moving to take a number of different stances and stopping each one mid-motion like he's scrambling to figure out the right answer.
He settles into something that looks like he's winding up to swing a baseball bat, but without conviction.]
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Finally, Alalia stops and steps in just a little closer. She doesn't correct him -- not yet, anyway -- and instead just raises an eyebrow. ]
Explain what it is you're doing. Why you've chosen this stance in particular.
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[ She's not disappointed, no, but she's pushing him a little less gently than before. She needs to know what she's working with here in every way even down to his expectations of the tool he's using. ]
What image did you have in mind? What weapon, what tool? You must be starting from something. If I'm to teach you then we must be on the same page.
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Like - a bat. Or a pipe, or anything. Like, if something came at me, I'd just...swing at them, hard.
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You'd be along the right track if you were swinging a blunt weapon. A staff or a hammer, perhaps. You're not too far in the wrong direction, though.
[ She heads over to where the practice blades are stacked and grabs one for herself, handling it lightly and confidently. ]
Would you like a demonstration before we carry on?