Name: Sir Vaska Lorre | Champion of Xelora | The Destined Age: 27 | Species: Demihuman | Occupation: Adventurer Likes: Music, recognition, purpose, thrilling heroics Dislikes: Failing, betrayal, sewers, nobility Traits: Dramatic, ambitious, ruthless Trivia: Vaska is a self-trained swordsman.
[Not actually a solid-gold woman, but everything about her is kind of shiny; not helped by the highly polished armor and scimitar that eventually come out of the regain machine. As quickly as she latches onto those, it's the simple metal flute that comes out later that she'll outright demand back from whoever gets it.]
[If memory regains are involved, she starts off cheerful and enthusiastic, doing her best to keep everyone hopeful and determined, challenging the masterminds as much as possible, occasionally just yelling at the cameras if they don't actually show themselves. As time progresses she gets- more subdued, is the best word. She's still doing her best to keep everyone's spirits up, but people sharp enough might note that it can get a bit calculated, trying to tell people what they need to hear at the moment rather than the universal bolstering she attempted during the opening weeks. Maybe it's just all the death weighing on her?]
[One Sunday, at least a few weeks in, she does not come out of her room unless disturbed.]
[Competent enough at investigations and trials, especially at cat-herding. Always tries to find some kind of loophole to avoid the vote, always fails, gets progressively less vitriolic about it each time. Once her sword drops, she can be found in whatever open spaces are available blowing off steam with training drills, in increasing frequency as time passes.]
Vaska Lorre | DnD OC
Age: 27 | Species: Demihuman | Occupation: Adventurer
Likes: Music, recognition, purpose, thrilling heroics
Dislikes: Failing, betrayal, sewers, nobility
Traits: Dramatic, ambitious, ruthless
Trivia: Vaska is a self-trained swordsman.
[Not actually a solid-gold woman, but everything about her is kind of shiny; not helped by the highly polished armor and scimitar that eventually come out of the regain machine. As quickly as she latches onto those, it's the simple metal flute that comes out later that she'll outright demand back from whoever gets it.]
[If memory regains are involved, she starts off cheerful and enthusiastic, doing her best to keep everyone hopeful and determined, challenging the masterminds as much as possible, occasionally just yelling at the cameras if they don't actually show themselves. As time progresses she gets- more subdued, is the best word. She's still doing her best to keep everyone's spirits up, but people sharp enough might note that it can get a bit calculated, trying to tell people what they need to hear at the moment rather than the universal bolstering she attempted during the opening weeks. Maybe it's just all the death weighing on her?]
[One Sunday, at least a few weeks in, she does not come out of her room unless disturbed.]
[Competent enough at investigations and trials, especially at cat-herding. Always tries to find some kind of loophole to avoid the vote, always fails, gets progressively less vitriolic about it each time. Once her sword drops, she can be found in whatever open spaces are available blowing off steam with training drills, in increasing frequency as time passes.]