Name: Satoko Fukui | Champion Survivor | The One That Got Away Age: 20s | Species: Human | Occupation: Pâtissière Likes: Baking, flowers, aquariums Dislikes: Murder games, royalty, the smell of chalk Traits: Hot-tempered, warm, sharp Trivia: This isn't her first rodeo!
( info/perms needs reworking entirely whoops. the long and short of it is that satoko is a baker who has already survived a murder game in her teens, being the righteously furious leader/"protagonist"... and she's less than thrilled to be here again, doing the same fucking shit.
despite wanting to be cynical and closed off, satoko also desperately wants to believe in the best in people so she's both surprised and deeply hurt when the game begins properly. torn between tearing her fingers into a leadership role and wanting to rely on others, satoko decides not to spearhead anything, but to take the time to take care of others instead, but her cunning mind that lead her through the first murder game hasn't dulled a whit in all the years, and she chases after leads like a vicious wolf might.
she keeps no secrets- her brother was the first victim, her best friend the first murderer, she's the one who killed the first game's mastermind, she wants to see her brother again but the idea of rewriting reality or even just plain old necromancy sickens her. no motive impresses her, and she saves her most savage fury for their hosts. simply put, she's straight-forward, immensely caring, broken-hearted, and
tired. ... but that quick wit and guarded nature won't keep her safe forever, will it? )
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Age: 20s | Species: Human | Occupation: Pâtissière
Likes: Baking, flowers, aquariums
Dislikes: Murder games, royalty, the smell of chalk
Traits: Hot-tempered, warm, sharp
Trivia: This isn't her first rodeo!
( info/perms needs reworking entirely whoops. the long and short of it is that satoko is a baker who has already survived a murder game in her teens, being the righteously furious leader/"protagonist"... and she's less than thrilled to be here again, doing the same fucking shit.
despite wanting to be cynical and closed off, satoko also desperately wants to believe in the best in people so she's both surprised and deeply hurt when the game begins properly. torn between tearing her fingers into a leadership role and wanting to rely on others, satoko decides not to spearhead anything, but to take the time to take care of others instead, but her cunning mind that lead her through the first murder game hasn't dulled a whit in all the years, and she chases after leads like a vicious wolf might.
she keeps no secrets- her brother was the first victim, her best friend the first murderer, she's the one who killed the first game's mastermind, she wants to see her brother again but the idea of rewriting reality or even just plain old necromancy sickens her. no motive impresses her, and she saves her most savage fury for their hosts. simply put, she's straight-forward, immensely caring, broken-hearted, and
tired. ... but that quick wit and guarded nature won't keep her safe forever, will it? )