вєяяу тяαρρєя! (
mytarget) wrote in
oddsandends2021-11-26 06:20 pm
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97th ♫ | i'm not lonely at all! i'm not lonely at all, although. . .

You know the script. You wake up in a place you've never seen before, with a whole bunch of complete strangers and there's a mysterious voice or a mascot or what have you ready to let you know how things are going to work around here.
The rules are simple: You're trapped here, with no hope of release or rescue. You've been provided with all the basic necessities you need to live comfortably, and all you have to do is settle down and live out the rest of your days here in peace. But if you can't do that -- if you're really so desperate to escape that you'll do anything -- then there's one teeny tiny thing you have to do first.
All you have to do is kill somebody.
But it's not quite that simple. Every death will be followed by a period of investigation, followed by a trial in which the survivors will attempt to solve the mystery and out the culprit. If the survivors guess correctly and out the culprit, the killer is executed and life goes on. But if the survivors guess wrong, then the culprit is free as a bird and everyone else is executed.
Even with the promise of freedom, can you really bring yourself to kill so many other people?
tl;dr: it's a murdergame meme. TIME TO HAVE A BIG OL' MURDERGAME BLAST.
Settings
- 1. High School A classic! Doesn't matter if you're too old or too young to be in high school -- you've been enrolled and the only way for you to graduate is to kill a fellow student. But hey, the faculties are nice!
2. Tropical Island Weren't you just hankering for a nice tropical vacation? No? Too bad! You're going to have a nice sunny vacation at the beach and if you don't like it, just kill someone and go home. Simple!
3. Prison It doesn't matter if you don't remember committing any crime; you've been tried and found guilty of something or other and now you can go ahead and rot away in jail. If you ever want to see the sunlight again, better put that criminal mind to good use and get rid of your inmates.
4. Mall A huge mall stuffed full of stores, places to eat and all the regular amenities like deadbolted doors and the threat of death. It's like Black Friday but even worse because you can't leave and all the rest of the shoppers might actually kill you for real this time.
5. City Holy shit, you've got the run of a whole city this time around! Maybe with all this room to keep out of each other's way, you'll be able to make sure no one starts killing people. But probably not.
6. Cruise Boat YOU'RE ON A BOAT, MOTHERFUCKER. The accommodation is all five star, even if there's no one around to act as wait staff. The only snag is that you still have this whole murder thing hanging over your head – but on the plus side, they have those little drinks with the umbrellas in, so...
7. Space Station THE FINAL FRONTIER... Maybe you're familiar with space stations like this or maybe all this future tech is fascinating to you. Not like it matters either way, of course, because you won't be getting out of here unless you lay down a murder on someone.
8. Wildcard! None of the above scratch your murder itch? Go wild and come up with your own setting!
Downtime
- 1. Excuse Me, Who Are You? You've just woken up in this weird place and you have no idea what's going on. But hey -- maybe this stranger's more informed than you. Or maybe you can put your heads together and investigate what's going on.
2. Social Link Go! Well, if you're going to be stuck in here for however long, you might as well get to know the people stuck in here with you. You've got plenty of rooms to explore together and there's enough to do to keep you occupied. How do you plan on passing time without killing each other?
3. Vending Machine Woes Somewhere in this place there's a mysterious vending machine that spits out all manner of bizarre items and occasionally dispenses items that belong to you and the other people trapped here. You've got a fat stack of tokens and nothing to lose.
4. The Corners of My Mind So as it turns out, your lovely hosts have been fiddling with your memories. Maybe you're just discovering this now or maybe you've had a particularly upsetting memory regain you're dealing with.
4. Wildcard! GO WILD AND BE FREE (or as free as you can be here, anyways)
PUTTING THE MURDER IN MURDER GAME
- 1. Motive Your mysterious overseer has decided there's not nearly enough murder going on and so they've ~helpfully~ given you a little push to do the deed. Maybe one of your loved ones is in danger, maybe they're offering more money than you could ever dream of or they're threatening to reveal your deepest darkest secrets. Whatever is it, would you kill for it?
2. Murder WELL APPARENTLY, YES. Are you a killer or are you being killed? Either way, someone's not walking away from this alive.
3. Body Discovery Rise and shine, murdergame! It's a brand new day and someone's dead. Better get investigating!
4. Trial You know how this one goes. Line up all your evidence and sniff out the killer -- or sit there and sweat and hope no one works out you're the murderer. Will they go down with a confession or put up a fight?
5. Afterparty You've survived another trial, but more of your friends have died. Even without the executions, trials are a stressful enough affair. It's time to destress and lick your wounds and support each other.
6. Mastermind It's the end. It's time to uncover all the mysteries behind this murder game -- and find out just who trapped you here. Are they really an unconnected party, or is the mastermind someone among you...?
7. Freedom Just as it says -- you're finally free, but at what cost? Have those you love been returned to you, or are you still reduced to just those who made it to the end? Are you on your own, or is anyone here to help you? And more importantly, how the hell are you going to get home?
8. Wildcard YOU KNOW WHAT TO DO
OPTIONAL FUN
- Lots of murdergames have in-universe public profiles for other characters to get the skinny on yours. If you'd like to fill one out to post with your toplevel, peep at the code below!
Kazuma "Kazu" Mikura | Air Gear
Age: 15 | Species: Human | Occupation: 3rd-year middle school student, Storm Rider, Flame King (tentative)
Likes: Beanies, hoodies, his team, running, Air Trek
Dislikes: The spotlight, others getting hurt to save him, oldschool bullying
Traits: Insecure, passionate, decent
Trivia: He wet the bed until he was six, so Kazu's sister used to send him to school with a diaper on his head. The habit kind of stuck.
[In a world where teenagers can get their hands on rollerblades installed with tiny sci-fi motors powerful enough to create tornados, destroy towers, and probably even solve the world's energy crisis (Air Gear is just like this), Kazu is a startlingly normal kid. While, yes, he's definitely a fist-fighting juvenile delinquent, there's just no competing with the geniuses who can ride the wind or rip people apart in zero gravity. Not unless a guy works really hard at it.
Kazu happens to be a pretty hard worker.
Still, he's in way over his head, here. Speed-skating fast enough to set the road aflame may win Air Trek battles, but it don't solve murder mysteries. Most of the time, Kazu's kind of worthless in trials and investigations. Even though he's observant enough to notice one or two "off" details, he doubts himself too much to bring them up in a timely fashion. He doesn't even really make up for his deficits by being reliably supportive or upbeat. He just reacts exactly the way a real middle schooler would in such an incomprehensible situation--expect a lot of passionate yelling and crying and dramatic shounen faces.
He spends a lot of time in areas where he can move around, like gyms or large gardens. If anywhere is open to the air, that's where he'll be found. If his Air Trek skates drop, prepare to find wheel tracks all over the place, including on the walls and ceiling. If you get his skates--well, enjoy the broken neck, probably. RIP. Motorized rollerblades were a mistake.]
rng said regains
Age: 16 | Species: Human | Occupation: Part time student, part time magical warrior
Likes: Rain showers, yakisobapan, the Dream Sphere
Dislikes: Headaches, nosy classmates, Nightmares
Traits: Grouchy, tired, clever.
Trivia: Ryoko Shinonome was ██ ████████ ████ ██████ ███████ until the incident that Awakened her, destroying her ████████ in the process.
[ Teens have to stick together in dangerous situations like this, even if Ryoko generally radiates the energy of someone who would rather be doing anything than being social. Well, anything aside from dying – and if anyone could survive a murdergame through sheer stubbornness, it's Ryoko.
Like her profile says, she's been clever – she's good at putting together details and theories, even if the headaches that are nipping at her heels at all times leash her when she gets too emotional about whatever's going on in any given trial. Not that it stopped her from scaling her podium and hitting someone three weeks into this whole mess.
But it's one of the rare quiet days today and Ryoko's found herself at the vending machine they've all been getting tokens for. It's not her first time here, but last time she tried it, the thing spat out 'moose' flavour potato chips, so her expectations are fairly low. ]
There's no chance of it giving us anything useful, is there?
no subject
[Kazu stands against the wall while Ryoko redeems her tokens, hands in his pockets, looking a little run down. He appreciates her letting him tag along, really he does, he's just. He's so tired of the horror of this, death after bloody death and none of them able to put a stop to it.
He had enough of it back home in Japan, didn't he? People trying to kill him, dying so he could live... he's had so much more than enough of it. No, enough of this. Stay on track, Kazu.]
People say they've gotten crap from home, though. So... that's nice, right?
no subject
It could be worse. But I don't think there's much point in expecting something useful when it's stocked by the people keeping us here.
[ The dial turns with a satisfying series of clicks and the machine gives a hearty rumble. There's a series of clunks and thunks as something tumbles down the machine and...
Nothing comes out.
Ryoko pulls a face. ]
Don't tell me it's broken.
no subject
[Before trying that, though, Kazu gets right down on his knee and sticks his hand fearlessly up into the machine's innards, feeling around for anything that might have gotten stuck in the delivery chute.]
my paid ran out so here's the actual au journal
Thankfully for literally everyone, rather than taking Kazu's hand as payment, the machine gives another grumble before spitting out not one but two capsules with such force that they skid across the floor. Ryoko jumps back a step, startled – but then she relaxes a touch. ]
One got stuck on the way out...? Has that ever happened before?
no subject
Like I'd know? No, I ain't heard of it doing anything like that.
[He opens and closes his hands and shakes them out, as if confirming for himself, yes, they're really still attached, then rolls onto his feet to chase the capsules down.]
Maybe you're just really lucky?
no subject
[ That said, she's got a curious expression as she scoops up one of the capsules. It looks for all the world like a regular gachapon prize but she knows better by now. ]
You can open the other one, if you like.
no subject
[He picks up the remaining capsule and dusts it off on the front of his hoodie.]
I mean, I can open it for you if you need.
[She's so small and frail-looking, like no other girl he's ever seen. What if she breaks a wrist trying to twist the thing open?]
no subject
I think I can probably manage. [ And besides, she doesn't count on their delightful hosts to be even accidentally generous without some sort of catch. Might as well halve the odds of her getting something that's going to blow up in her face. ] And you were the one who risked your hand fishing them out, anyway.
no subject
[He holds the capsule up for examination, shakes it once, and shrugs.]
Welp, here goes.
[And he pulls off the top. Once you pop, the fun don't stop...?]
no subject
But then as the contents of it roll out into Kazu's hand, Ryoko stiffens. It's... some sort of accessory – like a small hourglass with intricate gold decorations, faceted glass and the sand inside shifting in iridescent colours. Ryoko's staring at it like she's just seen a ghost. ]
It couldn't be...
no subject
[He's already half-taken with it, though, lifting the hourglass up to the light to see it better. It's so pretty and shimmery, and, damn, all those little decorative bits, like the infinitesimally small workings of chip, motor, and wire that make A-Ts A-Ts...
No, it's more than that, isn't it.]
...It's like a Regalia.
[It actually isn't, not really, except that something about both this tiny hourglass full of dreams and Air Treck's most sought-after parts feels like magic. Like possibility--like an Infinity Atmosphere--could be inside.]
no subject
She shifts her weight a little from one foot to the other and – doesn't relax, because Ryoko never relaxes, but softens just a bit. ]
... It's mine. We call it a "Sandglass".
no subject
[Immediately, he offers it back to her. It looks entirely out of place in the palm of his too-real, too-imperfect hand.]
It's pretty. What's it for?
no subject
When it's working, it's supposed to take me... somewhere else. It's a place we call the Dream Sphere. I thought... maybe if it was here, I'd be able to travel over.
no subject
Needless to say, the dog is feeling stressed.
And what is the best thing to do when stressed? Do something familiar to relax! Considering the lack of board games, bones to examine, or even a sky to stare at, though, the Dalmatian is left with two options, and he's not comfortable enough with everyone to risk anyone finding him reciting poems.
So, despite how comical he knows it looks, Dylan's got a mop clutched in his jaw and a bucket full of water hanging from his tail, ready to do some cleaning around here.
And then he finds the hallway, and oh my dog.]
Wh...what...
[The wooden mop handle bounces once when it falls from his jaws, and the water in the bucket splashes about but does not land on the floor. Dylan barely notices as his gaze goes from the floor, to the walls, and slowly traveling further upward, until he just falls onto his back, staring at the ceiling in shock. One thought is on his mind as his horror grows.]
How...how are there tracks on the ceiling?!
[He doesn't care if this is dramatic, this is literally insane, even for him.]
no subject
The cause of this straight-up wack nonsense (the ceiling nonsense, that is, not the rest of the deathtrap murder competition bullshit) hears the cry from around the corner and brakes to survey the damage. Yeah, he, uh. He went a little wild, didn't he?
With a high-pitched mechanical whir, Kazu wheels back the way he came, peeks around the corner, and tugs sheepishly down on his cap. Oops.]
Uh... yeah, sorry about that.
[He enters the hall properly and lifts one knee to show Dylan his footwear, balancing on the other souped-up skate with his hands in his pockets.]
I got my A-Ts back and I just wanted to make sure they worked. Didn't realize anyone was gonna clean in here. You... need help with it?
no subject
He's still sending Kazu an annoyed look at the question, not yet getting up.]
Yeah. I will.
[He can do a lot of cleaning on his own, but even he can't clean the ceiling by himself.
He gets back on his paws, mop already being grabbed.]
If you can find a ladder, you might be able to help.
[Is there even a ladder here? He has no idea, but a dog can hope.]