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oddsandends2023-08-08 09:41 pm
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117th ♫ | aren't i filthy? why won't you kill me?

You know the script. You wake up in a place you've never seen before, with a whole bunch of complete strangers and there's a mysterious voice or a mascot or what have you ready to let you know how things are going to work around here.
The rules are simple: You're trapped here, with no hope of release or rescue. You've been provided with all the basic necessities you need to live comfortably, and all you have to do is settle down and live out the rest of your days here in peace. But if you can't do that -- if you're really so desperate to escape that you'll do anything -- then there's one teeny tiny thing you have to do first.
All you have to do is kill somebody.
But it's not quite that simple. Every death will be followed by a period of investigation, followed by a trial in which the survivors will attempt to solve the mystery and out the culprit. If the survivors guess correctly and out the culprit, the killer is executed and life goes on. But if the survivors guess wrong, then the culprit is free as a bird and everyone else is executed.
Even with the promise of freedom, can you really bring yourself to kill so many other people?
tl;dr: it's a murdergame meme. TIME TO HAVE A BIG OL' MURDERGAME BLAST.
Settings
- 1. High School A classic! Doesn't matter if you're too old or too young to be in high school -- you've been enrolled and the only way for you to graduate is to kill a fellow student. But hey, the faculties are nice!
2. Tropical Island Weren't you just hankering for a nice tropical vacation? No? Too bad! You're going to have a nice sunny vacation at the beach and if you don't like it, just kill someone and go home. Simple!
3. Prison It doesn't matter if you don't remember committing any crime; you've been tried and found guilty of something or other and now you can go ahead and rot away in jail. If you ever want to see the sunlight again, better put that criminal mind to good use and get rid of your inmates.
4. Mall A huge mall stuffed full of stores, places to eat and all the regular amenities like deadbolted doors and the threat of death. It's like Black Friday but even worse because you can't leave and all the rest of the shoppers might actually kill you for real this time.
5. City Holy shit, you've got the run of a whole city this time around! Maybe with all this room to keep out of each other's way, you'll be able to make sure no one starts killing people. But probably not.
6. Cruise Boat YOU'RE ON A BOAT, MOTHERFUCKER. The accommodation is all five star, even if there's no one around to act as wait staff. The only snag is that you still have this whole murder thing hanging over your head – but on the plus side, they have those little drinks with the umbrellas in, so...
7. Space Station THE FINAL FRONTIER... Maybe you're familiar with space stations like this or maybe all this future tech is fascinating to you. Not like it matters either way, of course, because you won't be getting out of here unless you lay down a murder on someone.
8. Wildcard! None of the above scratch your murder itch? Go wild and come up with your own setting!
Downtime
- 1. Excuse Me, Who Are You? You've just woken up in this weird place and you have no idea what's going on. But hey -- maybe this stranger's more informed than you. Or maybe you can put your heads together and investigate what's going on.
2. Social Link Go! Well, if you're going to be stuck in here for however long, you might as well get to know the people stuck in here with you. You've got plenty of rooms to explore together and there's enough to do to keep you occupied. How do you plan on passing time without killing each other?
3. Vending Machine Woes Somewhere in this place there's a mysterious vending machine that spits out all manner of bizarre items and occasionally dispenses items that belong to you and the other people trapped here. You've got a fat stack of tokens and nothing to lose.
4. The Corners of My Mind So as it turns out, your lovely hosts have been fiddling with your memories. Maybe you're just discovering this now or maybe you've had a particularly upsetting memory regain you're dealing with.
4. Wildcard! GO WILD AND BE FREE (or as free as you can be here, anyways)
PUTTING THE MURDER IN MURDER GAME
- 1. Motive Your mysterious overseer has decided there's not nearly enough murder going on and so they've ~helpfully~ given you a little push to do the deed. Maybe one of your loved ones is in danger, maybe they're offering more money than you could ever dream of or they're threatening to reveal your deepest darkest secrets. Whatever is it, would you kill for it?
2. Murder WELL APPARENTLY, YES. Are you a killer or are you being killed? Either way, someone's not walking away from this alive.
3. Body Discovery Rise and shine, murdergame! It's a brand new day and someone's dead. Better get investigating!
4. Trial You know how this one goes. Line up all your evidence and sniff out the killer -- or sit there and sweat and hope no one works out you're the murderer. Will they go down with a confession or put up a fight?
5. Afterparty You've survived another trial, but more of your friends have died. Even without the executions, trials are a stressful enough affair. It's time to destress and lick your wounds and support each other.
6. Mastermind It's the end. It's time to uncover all the mysteries behind this murder game -- and find out just who trapped you here. Are they really an unconnected party, or is the mastermind someone among you...?
7. Freedom Just as it says -- you're finally free, but at what cost? Have those you love been returned to you, or are you still reduced to just those who made it to the end? Are you on your own, or is anyone here to help you? And more importantly, how the hell are you going to get home?
8. Wildcard YOU KNOW WHAT TO DO
OPTIONAL FUN
- Lots of murdergames have in-universe public profiles for other characters to get the skinny on yours. If you'd like to fill one out to post with your toplevel, peep at the code below!
Ai Hoshino ★ Oshi no Ko
Age: 20 | Species: Human | Occupation: Idol
Likes: Secret ❤
Dislikes: Secret ❤
Traits: Savvy, Scintillating, Shrewd
Trivia: The only food Ai doesn't like is white rice.
[ Impressions and permissions here! The dazzling lead singer of the pop group B-Komachi!! Not that it's going to do her any good here... then again, maybe an impromptu live from an idol who made it all the way to the dome will do something for everyone's morale!! An always smiling people pleaser, Ai proves to be a friendly, magnetic presence who'll go out of her way to connect with everyone and make sure their spirits are high. Isn't that what idols are for? Of course, as the weeks go back and things get increasingly dire, a slightly more calculated side of Ai will emerge – while she frequently plays the ditz (and uh, sometimes just is a ditz) it becomes clear that she's much sharper and more observant than she likes to let on. And that ever-effervescent smile might start to look a little calculated – or maybe a little desperate. After all, how come she's so secretive? Why does she never let the facade crack? She's just an idol, so what does she have to hide? ]
murder- 2... ish, cw: alluded to child death in motive
But Murphy had already seen the impossible. Fought it tooth and nail to survive. Had seen what some people in this place would call 'magic' for himself.
'Save one person from their fate'. What father wouldn't? So here he is stalking through the halls with a heavy pipe in hand. He feels... shockingly calm. It would be just like Napier.
He didn't expect to see Ai out here. It's such a surprise that he freezes, staring at the young woman and not even trying to hide. How could he- he's fucking armed, it's obvious what his plans are.]
What the hell...
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implied csa, child death
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jailed for DWRP crimes
[The ensuing meltdown had been practically vaudevillian. Had there not been actual deaths involved in the whole thing it might have been worth it.]
[But as it was, Decker just needed a long, hot shower (taken), and something hot and nourishing (for which she was currently trudging to the mess hall).]
[To the mess hall- which was currently sporting decorations kludged together from the closest-to-garish materials available in the prison, including a banner reading Prince Vegeta Briefs Memorial Celebration.]
...No.
[Yeah, she. Might just be bee-lining for a cup of black coffee and then doing a one-eighty for the door.]
Re: jailed for DWRP crimes
murder-5, cuz I just can't get enough Ai
But even with all that he couldn't help but notice something he has been suspecting for awhile.
Ai.
Something about her burrowed in the back of his mind. Made his paranoia stand up at attention. Today she had just as much to solve this case as he did... only unlike him she was still quite liked by the others. Subtle. Careful.
How could he not approach after it's over]
That was quite exciting, was it not?
hands you da girl
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child abuse cw of the iykyk variety
Let's just assume that cw for the foreseeable future tbh
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Location up to you, probably around mid-game; downtime/motive
Unfortunately, Brook just kind of sucks. He rarely has much to contribute materially, yeets himself out of emotional situations with extreme prejudice, and just. Well, there are cleverer people out there in world, who are better at putting two and two together. Brook's problem is that he doesn't even try. He doesn't pay a lot of attention to everything that's happening, because, to all appearances, he doesn't really care.
Or he didn't, anyway. Bit by bit since the first trial, he's started to put a little effort into connecting with his fellow captives. And he's always been low-key willing to lend a hand to those who make a good case for it. It's like all anyone has to do is actually ask.
To get back to the point, though, Brook hasn't historically reacted strongly to--well, anything. Two days ago, when their overseer delightedly presented them with her latest torture/threat/temptation--'the precious memories of your last few minutes with your deeeeeeeear families!'--when others came out of their simultaneously induced flashbacks reeling or in tears, he seemed mostly unaffected.
But the flashbacks repeat. Every hour, at a random time within the hour, everyone still alive gets to re-experience, with a perfection of detail far greater than memory allowed, the last time they saw their families. For some, it reminds them what's at stake beyond their own survival. Others take encouragement from the sight and sound of their loved ones to keep fighting the good fight against their captor. And others...
It's Thursday. They've had two days of this, with sleep the only escape. With the forced flashbacks impossible to predict, many of their number have taken to staying in their rooms as much as possible. But that can only last so long.
As always, the memory comes without warning, every part of it in bright, living detail. And this time, when they come out of it, Brook's crouched on the floor, arms and hands up protectively around his neck, breath unsteady.]
Fucking stop already!
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1/2
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cw: referenced strangulation
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[It’s stupid. It’s absurd. They’ve all been brought here with the express purpose of killing each other and Emiya Shirou is– coordinating a group meal. Ridiculous! Who would even come, when it would be so easy to take the opportunity to poison all of them and just be done with it?
Everyone, apparently. It’s completely exasperating. Normally Jay would avoid personally attending such a stupid gathering– it’s the sort of thing he prefers to observe at a distance– the fact that everyone is going means that his absence would be a sore thumb. And if he’s going to eat food prepared by someone else, even if it’s going to be as little as possible, it would be stupid not to keep an eye on the chef while he cooks.]
[So, here Jay is. Ostensibly, he’s “helping”. Just, you know, from a place where he can keep an eye on everything Shirou is doing while he peels vegetables for Hoshino Ai to chop. Which would be a perfectly fine set up, if the girl wasn’t so completely useless with a knife.]
Ms. Ai. [Even as he speaks, Jay deftly works the peel off the potato in his hands. Rather than using the peeler Shirou found for them, he favors a sharper paring knife; it’s easier to control and, if he’s careful, he can get most of the peel off in one piece.] You’re going to cut yourself again if you keep holding your knife like that.
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Mio Hirahara | Blue Reflection
Age: 18| Species: Human| Occupation: Student
Likes: Baking sweets, studying, ice cream, Hiori Hirahara
Dislikes: Insects in general, adults
Traits: Shrewd, Reliable, Controlled
Trivia: Mio has a spiritual connection to roses.
[Mio is a calm center in the storm of a murder game. She's the sort of person who was keeping tabs on what everyone was eating during meals so she can make sure everyone gets what they like most, even if they didn't get along with her. To say that she's a graceful young adult, serious and kindly, wouldn't be a wrong judgement. Even if she doesn't say so it's clear in every action how much she cares.
Yet as the weeks go, it's clear that her heart is walled off. She doesn't talk much about herself, if at all, even when asked. She doesn't let herself show how the events effect her. At most, a slight trembling of her hands or a quick exit out of the room. That she's a powerful magical girl isn't something she'll talk about either, willingly, but motives have a way to drag out secrets. When this secret is revealed, well.
She might be even more driven to end this game in whatever way she can.]
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I bet you got a better memory this time, Miss Never Worries.
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Cress Darnel | The Lunar Chronicles
Age: 16 | Species: Lunar (Shell) | Occupation: Hacker/Spy
Likes: Captain Carswell Thorne, adventure, computer systems, old dramas
Dislikes: Cramped spaces, the Shell program
Traits: Perky, inexperienced, intelligent
Trivia: Cress once survived a fall from low Earth orbit to the middle of the desert.
[ hello and welcome to your new communal Murdergame Daughter cress!!!! asking her about her backstory leads to "yeah i was raised in a blood farm and then moved to years of isolation in a satellite orbiting earth while i was in charge of spying on every single government at age like nine" and that's literally the starting point! she's a rapunzel analogue, which means she's naïve and unused to the way the world works on account of being raised by a space witch in a space tower, but she doesn't let that stop her from trying her best!!! she is trying so hard you guys. ]
RNG says we're in murder high
How many of you are there?!
[Yeah, that's coming from the small lobby area containing the Non-Fantasy Gachapon. Echo is surrounded by a not-insignificant pile of- what are these things? But a pile of deceptively fuzzy, bright toys.]
Hey, Bio-Cress.
[She's been calling Cress this since day one.]
Any chance you want one of these? Please?
[Echo gives the Singamajig a few sad, demonstrative squeezes.]
One, two, Freddie's coming to get you-
[There's a second's silence where Echo regards the little toy with sudden, extreme caution.]
...Not this one, this one's- we'll find somewhere for this one, somewhere not in anyone's room. Somewhere SAFE.
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Nanase Nana | The Girl In Twilight
Age: 17 | Species: Human | Occupation: Student, occult researcher
Likes: Pink, boys, antique radios, agency
Dislikes: Expectations, being trapped, her stupid name, snow bunnies
Traits: Carefree, willful, rebellious, gullible
Trivia: Nana's natural hair colour is brown.
[Nana gets understandably upset when you all wake up here, but after the first day or two, starts to make herself at home and insist that murder land can't really be that bad. This doesn't last through the actual murders, and she starts stirring the pot and making herself a nuisance by prank-calling the overseer, making dirty jokes, and joining in on other people's plots. She presents herself as an airhead, but maybe there's more to it...]
Wildcard: creepy robot farm; afterparty
Here, however, with the buildings all burnt out and falling apart, and faceless, skeletal robots continuing to tend land and livestock, and sci-fi instakill barbed wire encasing the whole place like a cage, the vibes are, shall we say, less than idyllic.
Maybe that's why one of their number actually went through with it. Gave in to the "push" their overseer offered earlier in the week. Left Dave Strider, who was generally well-liked, if weird and annoying, lying dead in the dirt of the cattle pen.
Nobody warned him about steers, bro.
So that was their first murder and first trial, for which Brook was almost wholly unhelpful. He hadn't found anything useful while investigating, and he hadn't gotten to know any of his fellow captives well enough to point out strange or inconsistent behaviors. Now that the remainder are gathering, upset and discouraged, to... do whatever they're doing here, Brook finds himself wishing he'd tried a little harder.
So, yeah. Here he is. Awkwardly trying to mingle. He remembers Nana, at least; being (1) pink and (2) a boy, he'd been relevant to her interests. Seeing her now is...]
So, uh...
[...]
...How... are you.
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Mona Vanderwaal | Pretty Little Liars
Age: 18 | Species: Human | Occupation: Liar
Likes: Fashion, politics, playing games
Dislikes: Being played with, lack of control, losing
Traits: Driven, smart, layered
Trivia: Mona stole an entire tree once. By herself.
[ Sometimes being a high schooler is about having a normal time, and sometimes being a high schooler is about being a genius with five mental disorders and a grudge. Mona is past her... literal supervillain phase, but I'm going to level with you she will be at least a little deranged the second the stakes of the murdergame are made clear. Playing fucked up games canonically makes her brain go brrrrr. But! That's not to say that in general she'll be like that, she's genuinely very nice to people she likes even when they're being awful to her. Just note that she is behind a high school mean girl persona, albeit one who gets very very excited at trials, almost certainly until you get a social link or two in there. ]
okay, rng gave me 2 and then a three so i'm just going to make it a murder and a body discovery both
Maybe Mio is just cleaning up the cafeteria while the other person is napping on one of the tables. With scattered food around them. Ryuuji Sakamoto is dead... and it looks like the killer is still in the room.]
Ah.
[For once, the mask breaks. Mio looks surprised.]
...Well. This isn't good.
[Thanks, Mio.]
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Phin Mason | Marvel's Spider-Man: Miles Morales
Age: 18 | Species: Human | Occupation: High School Student/Arms Dealer
Likes: Science, technology, revenge, good music, her friend Miles
Dislikes: Roxxon, corporations, Spider-Man
Traits: Driven, genius, young
Trivia: She could have been a real scientist if things turned out differently.
[ So!!! This is Phin, she's eighteen, and on nights and weekends she leads a gang called the Underground to try to take down and destroy Roxxon Energy! She's unlikely to mention this right away, but that doesn't make it any less true! Absolutely here to be the "could hack their way out of the facility if it weren't for the conventions of murdergames" type, she can be very... fired up about this whole thing!! But she focuses on other people, talking to them and making sure they're okay and she knows what they can do while she tries to figure out how to escape. Not not going to build a bomb. ]
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Oh, hello! This is fascinating, isn't it? I've barely scratched the surface so far, but look at all these ingredients! Although I do hope our host replaces the small saucepan.
[She holds up said pan, stolen from the kitchen, which is steaming and now has a brand new hole in the bottom.]
Some of these acids really should be better labelled. But the potions you could make with them, oh, my!
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Echo Darkglass | OC
Age: Yes | Species: Human (Enhanced) | Occupation: Fugutive, Deck Hand
Likes: Green, heights, running, sweets, stars
Dislikes: Sterility, needles, schedules, running
Traits: Tenacious, cunning, awkward
Trivia: She prefers to go by Echo.
[A feral raccoon of a teenaged (roughly seventeen, she thinks??) girl, who does very, very poorly the first day here. She possibly literally spends the first few days hiding in vents and duct-work, if any is accessible, generally staying the heck out of everyone's way if not. But once it becomes clear that everyone here is more or less in the same boat, she fairly quickly warms up to people- or attempts to. Girl's got a habit of saying some very unsettling, awkward things without realizing it.]
[If there's any kind of gym or similar facility that's where she spends most of her time; the other most likely place to find her being whatever spot has the most plant life, if any such place exists.]
[Very at home on a space station setting, extremely out of her depth but delightedly so on a tropical island or other natural setting. Her basic competence follows the same basic spectrum. Not super helpful at trials, unless a fight breaks out- she's actually kind of worryingly good at fighting? She'll offer- well, she calls them lessons, they're more like sparring matches where she tries to verbalize what's probably supposed to be concrit in the aftermath- if asked.]
[She definitely hordes food, like unsubtly so. And if she has a roommate, or anyone is especially sharp eyed, they might not she gets a medical-looking delivery from the hosts on a regular basis. (Or does not, if the hosts are that kind of asshole, but there's probably substitutes in the regains until something tragic happens.)]
Rakel Engsyre | OC
Age: plant | Species: Alraune | Occupation: Witch
Likes: Her party members, discovering new things, petty revenge
Dislikes: Fire, weed killer, people insisting things about her without proof
Traits: Inquisitive, caring, may or may not have emotions
Trivia: Rakel can grow back pieces of her body!
[Rakel is... a plant. She's green, she has leaves and flowers instead of hair and roots instead of leaves, she can plant herself outside and uproot herself, she bleeds chlorophyll, and she spends most of her time by windows or outside. Regardless of her strange appearance, she'll be open and friendly with most people, if a little off-putting with how she talks about discovering things and how she doesn't seem to mind investigations and trials so much. She'll also occasionally bring up her travelling party or their enemies, none of whom appear to have any more brain cells than she's got.]
Decker | OC
Age: 17 | Species: Human (Enhanced) | Occupation: Soldier of Fortune
Likes: Tinkering, quiet, electroswing, soup
Dislikes: Heat, crowds, failure, inconsistency
Traits: Focused, isolated, intellectual, tense
Trivia: Decker was the FortunaCorp Employee of the Month six months running as a QA inspector and debugger.
[Every game has to have that one participant that tries to deal with it by shutting out everyone else, right? No? Too bad, you're dealing with Decker anyway. Her attempts at isolating herself from everyone else aren't (or are?) helped by the fact that she apparently deals with the deaths by shutting down emotionally and acting highly clinical. Upside, she makes a pretty good bodytoucher? And her analysis and data collection is useful more than once during trials.]
[That's definitely not any kind of facade that's inevitably going to crack, don't worry. It's fine, we're all fine here, now, how are you?]
[If there's any kind of machine shop or junk room she can be found there with increasing frequency as time goes on, second only to any available source of hot caffeinated beverages. If you ask nicely she might even try repairing any techy regains you get that are broken for not-clipping-to-endgame-early reasons. She might be forgoing sleep. That's probably fine.]
[If enough time passes and you're very lucky, you might catch her engaging in some Traditionally Feminine things such as dress wearing with cautious delight, which instantly ends and is aggressively denied or ignored if she spots you.]
Cruise ship, downtime; junk room
Brook breaks the silence by slurping loudly at his sugary umbrella drink.]
Y'know, I've heard humans have to sleep every day.
[He's watching Decker from outside the junk room entrance, as though he'd just been strolling by. You know, in the middle of the night on a murder cruise. Casually.]
Dimitri Alexandre Blaiddyd | Fire Emblem: 3 Houses
Age: 23 | Species: Human | Occupation: Exiled Royal
Likes: Combat, high-quality weapons, strength training, going for long rides, physically laborious work
Dislikes: Delicate work, fragile objects, scorching heat, selfish people
Traits: Empathic, hardworking, depressed, desperate
Trivia: Dimitri has no sense of taste due to a traumatic brain injury
[It's a miracle that Dimitri survives the first day, honestly. He absolutely attacked the mastermind the moment they showed up, after all. And even after that warning he looms around the unspecified building like a 6'2" ghost. He doesn't talk much, but when he does it's nothing pleasant- talk of death, talk of what he was going to do to the mastermind.
Occasionally talk to people that aren't there.
He generally avoids anyone else unless sought out, and seems to be doing his best to scare off anyone that tries, though he's... kinder to the youngest among them. For all his threats though he never hurts anyone. And his rage at murder seems genuine. Still, maybe avoid coming towards him on his blind side, just to be safe...]
ooc: Dimitri here is from mid/early timeskip, so please be aware of cws such as delusions, ptsd, paranoia and manic episodes. Dimitri has canon psychosis that is in line with a rather fantasy-ed version of disorders such as schizophrenia or ptsd induced psychosis. If you would like to avoid any mentions of his symptoms in tags please just note in your header!]
after the afterparty.
Her greatest asset to the group was her cooking but she knew that wouldn't work with him. So instead she waited for the group to dissipate a bit before looking for him. His large frame was easy to see. She loudly cleared her throat before walking on the side where his vision was better.]
Dimitri-san, I wanted to check in with you after that ordeal. I can't imagine it was easy for you after finding Lissa-san.
[They're down their healer after all.]
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a non-space mall probably
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2/2
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Brooklynn | Jurassic Park: Camp Cretaceous
Age: 14 | Species: Human | Occupation: Influencer/Survivor
Likes: The internet, her friends, dinosaurs
Dislikes: The internet, jerks, robots
Traits: Driven, charismatic, knowledgeable
Trivia: Brooklynn knows how to pick locks, fire a gun, and prepare sushi. Only one of these she has no practical experience with.
[ This is Brooklynn!!! She has no last name and her canon age makes no sense but that's ok because I love her!!! She has been stuck on a series of islands full of dinosaurs for multiple months now and as a result is out of fucks to give from day one. Have you ever wanted to meet a tiny fourteen-year-old girl who will absolutely tell off a JRPG endboss for being a dick? Or kick him in the dick? Here she is! Canon will not let her say fuck but I will. Very dedicated to surviving and trying to murder-proof this place. ]
Alvin Svent | Tales of Xillia
Age: 26 | Species: Human | Occupation: Mercenary
Likes: Roguish fashion, cities, peach pie, the ladies
Dislikes: Responsibility, consequences, weird food like "soda rice"
Traits: Juvenile, smarmy, remorseful
Trivia: Alvin's coat was a birthday gift from his uncle, who died in an incident involving experimental spyrix.
[Well, ain't that the most flattering profile you've ever seen? Alvin himself seems pretty put-out about it, though he tries to laugh off the harsher descriptions. "Smarmy." Yikes. Some gamemaker sure woke up on the wrong side of the murderbed, huh? He'd go with "charming," personally.
For all the slander about his personality, Alvin's trying his best for his fellow captives... maybe? He slips quickly into a big brother role, if a sometimes hapless and inappropriate one, attempting to lighten the mood with bad jokes, innuendo, and make-your-own-fun projects around their prison. Kids bring out a bit of a protective streak, too, so he's not a total failure of an adult all the time.
He goes grim-faced and flat in an investigation, though the gallows humor continues to raise its untimely head. Still, he manages to hold his own and contribute. These aren't his first grisly deaths, after all. And when he's inevitably pressed about his past in high-stakes situations, he comes clean about the dirty deeds he's done: triple-crossings, espionage, murder, and manipulation, just to name a few of his sins. If he's willing to confess to international (inter-world?) terrorism for the sake of the group, maybe he's not totally unreliable.
But motives that promise mistakes undone or revival of the dead really, visibly get to him. Given everything, is this re-re-re-re-turncoat a man you'd trust with your life?]
Brook | I'm the Grim Reaper
Age: 118-ish? | Species: Reaper | Occupation: Reaper
Likes: Direction, blogging, cutesy rabbit accessories
Dislikes: Big emotions, messing up
Traits: Standoffish, dispassionate, this
Trivia: Brook once tore off his own arm to avoid losing a game of tag.
[Oh boy, it's an edgy, loner teenager... with a pink rabbit theme? Is this gap moe? How does the headband stay on? Why isn't he wearing shoes?
Aesthetic choices aside, Brook isn't actually too hard to get along with. While he isn't friendly, he doesn't go out of his way to make enemies. He doesn't go out of his way for much at all, really. One might think he perhaps keeps to himself to avoid presenting an easy target--he's, like, 5'1" and looks like he's made of paper--except he doesn't seem to believe anyone could take him.
He appears to take the whole situation, in fact, as a kind of mild inconvenience, and the idea of murder doesn't noticeably bother him; when he asks for clarification about the rules, he's surprised to hear they only have to kill one person, not one person a day. Once he understands that he won't be sent to hell on night one for not killing, any motivation Brook has to go to slaughtertown seems to up and evaporate. He spends more time looking for a way to blog than to get free. At least he's willing to chip in a little when group-minded people ask him for help... as long as it isn't too much trouble.
It turns out over time that some of his attitude is just awkwardness; it's been a long time since he cared about anyone. And rabbits can die of loneliness...]
Furina | Genshin Impact
Age: 500 | Species: God | Occupation: Hydro Archon, Ruler of Fontaine, God of Justice
Likes: Opera, theatre, spectacle, trials
Dislikes: Boredom, loneliness
Traits: Egostistical, Bombastic, Insecure
Trivia: Lady Furina created the Oratrice Mecanique d'Analyse Cardinale, a self-aware machine capable of issuing accurate verdicts on trials.
[Who is this... sassy lost child??? If it wasn't for the profiles coming with pictures, there's nothing that could tie this extravagently-dressed girl with the God of Justice described. But here she is! Amid all the people who are frustrated or horrified with their current situation, Furina almost seems excited; ah, the drama! The spectacle! The trials and courtroom in their prison have none of the elegance of the Opera Epiclese, but standing in the ring of her fellow captives, rather than sitting high above the stage as she usually does, gave her an interesting sort of perspective. Feeling the emotions so closely, seeing every twitch and twist of a culprit's face... it was addictive. Furina acts very much like a child watching their favorite television show as the others argue guilt and innocence around her.
... Though... her eyes tend to stray, once the verdicts are read. There's a wonderful air to the trials here, but the executions are a sour twist to the show. Unnecessary.
Outside of trials, she's often seen active around the areas in their prison that provide entertainment. She indulges in movies, books, video games - anything that can be seen as a distraction, Furina throws herself into for hours on end. It's like the girl can't sit still for more than a few minutes.
Occasionally she can be found at the pool. She doesn't bother dressing fittingly - all she'll do is remove her hat and submerge herself in the deep end, not even flinching as her clothes grow soaked and all the gems and baubles weigh her down. She stays down in the deep water for much, much longer than a normal human can hold her breath, and it's surrounded by her element that the mask of the hedonist slips off her face. Her smile disappears, her brows furrow, and the light in her two-toned eyes grows foggy.]
Pool
[Brook crouches at the side of the pool, watching the fully-dressed Furina just. Immerse there. Wholly underwater. For minutes.
Eventually, he swats a hand at the water's surface, making a couple small splashes, to see if he can get her attention without jumping in after her.]
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post-trial!
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Claude von Riegan | Fire Emblem Warriors: Three Hopes
Age: 20 | Species: Human | Occupation: King of the Leicester Federation
Likes: Feasts, long rides, archery, topics of curiosity
Dislikes: Blind reliance on gods, leaving things to chance, being bound by common sense
Traits: ambitious, scheming, idealistic
Trivia: His birth name is actually Khalid
[Claude is just the nicest dude. Really involved in investigating and trials, his clever mind and quick wit are exceptionally useful to the group and it's hard to find anyone that dislikes him at all. He's funny and charismatic, really there to keep the group going on the day to day. He checks on everyone at every afterparty and probably is the one that starts them, he runs meetings-
-he knows everyone's secrets when motives break them down, more than one person has come to his defense any time evidence even slightly points at him. He talks a lot about Fodlan and the Federation and his dreams but no one knows much about him, personally.
His smile never reaches his eyes.]
I rolled high school and wildcard, so...
He surveys the classroom with its desks and metal-plated windows and turns back to Claude, arms crossed.]
So like. I dunno, do they even have school where you're from, or do you just run errands for some old knight for five years until you kill him and take his title. That's how it works, right.
Jay the Unseen ★ Tales of Legendia
Age: 16 | Species: Orerines (Human) | Occupation: Information Broker
Likes: Secrets, strategy, scallops
Dislikes: Misinformation, stupid bandits
Traits: Logical, observant, sharp-tongued.
Trivia: Jay has never been to school. He's a real teacher's pet, though!
[Short for his age, Jay’s cute face and polite manner of speech belie his acerbic personality. Nosy and insatiably curious about worlds outside of his own, Jay loves to pester others for information even as he jealously keeps most of his cards close to his chest. He’s an expert at slipping past most attempts to get to know him beyond a shallow surface level and holding others at arm’s length. Even when he plays at being nice, there is always something strange and insincere about his words and expressions.
From the outside, Jay is unusually calm and even blasé about having been kidnapped and forced to participate in killing games. He’s cool under pressure and useful during investigations; if there are no doctors or medical professionals, he will step in to examine dead bodies without batting an eyelash. Neither does he ever seem to be particularly disturbed when it comes to voting and executions.
Surely someone like that has what it takes to make it all the way in a killing game.]
Prison, 1st motive
Which wouldn't be a reason to dislike him or anything. Some of his favorite people are sinners. Brook just finds Jay exhausting. Some people talk so much. Have so many questions. And just hoard the answers inside them like they're bricks for building walls.
So Brook avoids telling him anything sensitive. He shares details about his world, sure, and his general place in it: he's a dead human soul in a flesh body powered by a demon, employed by the ruler of hell to kill one sinner a day. But anything about his personal life, such as it is? Off the table.
At least, it was off the table. Now their captor's offering them something to get the fun and games started--a little push towards the edge of murder. The incentive? Secrets.
The smartwatches (or whatever) locked onto their wrists beep after the mastermind's announcement. When they open the holo-file they've been sent, they find that it's a list of secrets, one for each inmate--and their crowing mastermind informs them that if no one's dead by the end of the week, she'll be forwarding this list and more to their friends back home.
A drop of sweat beads on Brook's face as he reads his.
"Brook has been sentenced to the ninth circle of Hell for killing over 35,000 people."
Hm. Cool cool cool cool cool. Awesome. Totally chill.
Ugh.]
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Murdergame/Afterparty/I am wildcarding here I am Wilding
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You Know
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jumpscare
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