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120th ♫ | it's hard to feel alive with a knife in your back

You know the script. You wake up in a place you've never seen before, with a whole bunch of complete strangers and there's a mysterious voice or a mascot or what have you ready to let you know how things are going to work around here.
The rules are simple: You're trapped here, with no hope of release or rescue. You've been provided with all the basic necessities you need to live comfortably, and all you have to do is settle down and live out the rest of your days here in peace. But if you can't do that -- if you're really so desperate to escape that you'll do anything -- then there's one teeny tiny thing you have to do first.
All you have to do is kill somebody.
But it's not quite that simple. Every death will be followed by a period of investigation, followed by a trial in which the survivors will attempt to solve the mystery and out the culprit. If the survivors guess correctly and out the culprit, the killer is executed and life goes on. But if the survivors guess wrong, then the culprit is free as a bird and everyone else is executed.
Even with the promise of freedom, can you really bring yourself to kill so many other people?
tl;dr: it's a murdergame meme. TIME TO HAVE A BIG OL' MURDERGAME BLAST.
Settings
- 1. High School A classic! Doesn't matter if you're too old or too young to be in high school -- you've been enrolled and the only way for you to graduate is to kill a fellow student. But hey, the faculties are nice!
2. Tropical Island Weren't you just hankering for a nice tropical vacation? No? Too bad! You're going to have a nice sunny vacation at the beach and if you don't like it, just kill someone and go home. Simple!
3. Prison It doesn't matter if you don't remember committing any crime; you've been tried and found guilty of something or other and now you can go ahead and rot away in jail. If you ever want to see the sunlight again, better put that criminal mind to good use and get rid of your inmates.
4. Mall A huge mall stuffed full of stores, places to eat and all the regular amenities like deadbolted doors and the threat of death. It's like Black Friday but even worse because you can't leave and all the rest of the shoppers might actually kill you for real this time.
5. City Holy shit, you've got the run of a whole city this time around! Maybe with all this room to keep out of each other's way, you'll be able to make sure no one starts killing people. But probably not.
6. Cruise Boat YOU'RE ON A BOAT, MOTHERFUCKER. The accommodation is all five star, even if there's no one around to act as wait staff. The only snag is that you still have this whole murder thing hanging over your head – but on the plus side, they have those little drinks with the umbrellas in, so...
7. Space Station THE FINAL FRONTIER... Maybe you're familiar with space stations like this or maybe all this future tech is fascinating to you. Not like it matters either way, of course, because you won't be getting out of here unless you lay down a murder on someone.
8. Wildcard! None of the above scratch your murder itch? Go wild and come up with your own setting!
Downtime
- 1. Excuse Me, Who Are You? You've just woken up in this weird place and you have no idea what's going on. But hey -- maybe this stranger's more informed than you. Or maybe you can put your heads together and investigate what's going on.
2. Social Link Go! Well, if you're going to be stuck in here for however long, you might as well get to know the people stuck in here with you. You've got plenty of rooms to explore together and there's enough to do to keep you occupied. How do you plan on passing time without killing each other?
3. Vending Machine Woes Somewhere in this place there's a mysterious vending machine that spits out all manner of bizarre items and occasionally dispenses items that belong to you and the other people trapped here. You've got a fat stack of tokens and nothing to lose.
4. The Corners of My Mind So as it turns out, your lovely hosts have been fiddling with your memories. Maybe you're just discovering this now or maybe you've had a particularly upsetting memory regain you're dealing with.
4. Wildcard! GO WILD AND BE FREE (or as free as you can be here, anyways)
PUTTING THE MURDER IN MURDER GAME
- 1. Motive Your mysterious overseer has decided there's not nearly enough murder going on and so they've ~helpfully~ given you a little push to do the deed. Maybe one of your loved ones is in danger, maybe they're offering more money than you could ever dream of or they're threatening to reveal your deepest darkest secrets. Whatever is it, would you kill for it?
2. Murder WELL APPARENTLY, YES. Are you a killer or are you being killed? Either way, someone's not walking away from this alive.
3. Body Discovery Rise and shine, murdergame! It's a brand new day and someone's dead. Better get investigating!
4. Trial You know how this one goes. Line up all your evidence and sniff out the killer -- or sit there and sweat and hope no one works out you're the murderer. Will they go down with a confession or put up a fight?
5. Afterparty You've survived another trial, but more of your friends have died. Even without the executions, trials are a stressful enough affair. It's time to destress and lick your wounds and support each other.
6. Mastermind It's the end. It's time to uncover all the mysteries behind this murder game -- and find out just who trapped you here. Are they really an unconnected party, or is the mastermind someone among you...?
7. Freedom Just as it says -- you're finally free, but at what cost? Have those you love been returned to you, or are you still reduced to just those who made it to the end? Are you on your own, or is anyone here to help you? And more importantly, how the hell are you going to get home?
8. Wildcard YOU KNOW WHAT TO DO
OPTIONAL FUN
- Lots of murdergames have in-universe public profiles for other characters to get the skinny on yours. If you'd like to fill one out to post with your toplevel, peep at the code below!
Ai Hoshino ★ Oshi no Ko
Age: 20 | Species: Human | Occupation: Idol
Likes: Secret ❤
Dislikes: Secret ❤
Traits: Savvy, Scintillating, Shrewd
Trivia: The only food Ai doesn't like is white rice.
[ Impressions and permissions here! The dazzling lead singer of the pop group B-Komachi!! Not that it's going to do her any good here... then again, maybe an impromptu live from an idol who made it all the way to the dome will do something for everyone's morale!! An always smiling people pleaser, Ai proves to be a friendly, magnetic presence who'll go out of her way to connect with everyone and make sure their spirits are high. Isn't that what idols are for? Of course, as the weeks go back and things get increasingly dire, a slightly more calculated side of Ai will emerge – while she frequently plays the ditz (and uh, sometimes just is a ditz) it becomes clear that she's much sharper and more observant than she likes to let on. And that ever-effervescent smile might start to look a little calculated – or maybe a little desperate. After all, how come she's so secretive? Why does she never let the facade crack? She's just an idol, so what does she have to hide?
As memory regains and regular regains come in, small cracks will gradually form in Ai's armor and a different side of her will emerge at times – kind and lonely and wanting to connect with other people but being so unsure of how to handle or understand their feelings that her struggles come off as aloofness. She tends to skip out on afterparties because she's not good at comforting folks and dedicates herself instead to setting up memorials and helping out with other post-trial tasks. She puts on improvised live shows to keep everyone's spirits up and does everything she can to keep herself alive and in everyone's good books.
The reason for this eventually comes out during a a 'darkest secrets' motive – Ai will confess to the group that she's so determined to return home alive because, despite being an idol, she has two children to return to – her twins, Ruby and Aqua, born when Ai was just sixteen. Having been abandoned by her own mother when she wasn't much older than the twins, she's determined to make her way back to them and continue raising them with all the love she never got.
... or so she says, anyway. ]
post-trial
He is currently in the process of adding their new fallen, victim and culprit alike, though maybe he's being a bit more aggressive with the knife on the latter's name]
Almost done.
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A little after Post-Trial
W3 or 4 or something, Vending Machine
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Penny | Pokemon
Age: 16 | Species: Human | Occupation: Student/Gang Leader (former)
Likes: Eevees, model kits, her friends
Dislikes: Bullies, going outside, social situations
Traits: Antisocial, talented, not particularly adven-tour-ous
Trivia: The real treasure was the friends she made along the way.
[ Wow! Penny hates this! It takes a solid week or two for her to open up to anyone, and that's only on account of her canon character development - she's slightly a gremlin who loves memes and anime and her room is a little dire with piles of regains, but she's a good friend once you get to know her! And also she'll let you pet one of the several colorful dogs she keeps getting out of the regain hole. Please hope she doesn't die and orphan a full set of eeveelutions. ]
Dog time
Penny! Open up, ya better not be asleep!!
Nanase Nana | The Girl in Twilight
Age: 17 | Species: Human | Occupation: Student, occult researcher
Likes: Pink, boys, antique radios, agency
Dislikes: Expectations, being trapped, her stupid name, snow bunnies
Traits: Carefree, willful, rebellious, gullible
Trivia: Nana's natural hair colour is brown.
[Nana gets understandably upset when you all wake up here, but after the first day or two, starts to make herself at home and insist that murder land can't really be that bad. This doesn't last through the actual murders, and she starts stirring the pot and making herself a nuisance by prank-calling the overseer, making dirty jokes, and joining in on other people's plots. She presents herself as an airhead, but maybe there's more to it...]
Jade West | Victorious
Age: 17 | Species: Human | Occupation: High School Student/Artist
Likes: Violence, suffering, art, rabbits
Dislikes: Tori, pacifism, assholes
Traits: Independent, vengeful, misunderstood?
Trivia: Jade is wanted for conspiracy to assassinate the leader of a small country! But only in that small country.
[ I mean... don't lie, we've all seen the Quinton videos. Jade is a mean girl in the fucked up sitcom universe where that means she actively tries to murder the nice girl protagonist and is into horror movies and whatever. She is very mean but also like. It's not personal? Probably? She's a girl who knows what she wants and doesn't care a lot about who knows it. Also a goth. Do you hate her? Do you have a crush on her? She creates strong feelings. ]
murder, because of course
[Jade has Marina's back against a wall, literal or not. Beads of sweat trickle down her forehead.
Just keep her talking.]
...you know, I was going to appeal to your basic human decency, but now that I'm thinking about it that won't work. How about this: it's been three weeks, and we've caught all of the murderers. What makes you think you'll be any different? Sure, you're pretty hot, and that did throw me off my game, but you can't smile, wink, and hair toss your way through a trial!
[Marina's stance shifts imperceptibly.]
sora harewataru / soaring sky! precure
Age: 14 | Species: Human | Occupation: Member of the Azure Guards
Likes: Mashiro, Ellee, Ageha, Tsubasa, Everything that is Good
Dislikes: Evil
Traits: A steadfast girl who keeps to her ideals as a hero.
Trivia: "It's hero time!" is her catch phrase.
[ Upon arrival, Sora is the type who would want to take charge in spite of her age, gather everyone so that they can work together and get out. She wants to stop the mastermind and prevent murders as much as possible and is proactive in doing so, even in the bleakest of time. Oh, and did I mention that she's a magical girl? ]
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SORA... afterparty prompt
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kikyou kushida | classroom of the elite
Age: 16 | Species: Human | Occupation: Student
Likes: Friends
Dislikes: Kiyotaka and Suzune
Traits: Friendly, sociable, popular
Trivia: She wants everyone to get along and make life fun for everyone!
[Your Ordinary High School Student. She's nervous about the entire ordeal, but eventually she tries to get to know everybody. Cheery, optimistic, peppy and sociable, and always willing to help other out, but some more perceptive people might notice there's more underneath the surface...]
marie amabuki | caligula effect 2
Age: 17? | Species: Human | Occupation: High School Student?
Likes: The Go-Home Club
Dislikes: R̸̝̤̉E̸̲̖͆D̶͉̐Â̴͖͠C̴̱̹͗Ť̵̺Ẽ̷̡D̷̥͒͝
Traits: Kind, helpful
Trivia: Her flower of choice is the Snowdrop.
[ Another typical high school student, Marie was given her role as the Champion President due to being the class president of her school. She'll talk about how it's odd that she's here like this, as the form she takes isn't that of Reality, but certainly there isn't anything more to it, right...? ]
intro log
[Nana rolls her eyes, flipping through the Generic Murdergame Handheld Device.]
Some all-knowing kidnapper.
Re: intro log
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Zed | Disgaea 6
Age: Unknown | Species: Zombie | Occupation: Protective Zombie Brother
Likes: His little sister, His dog, His friends
Dislikes: Giving Up
Traits: A determined, hot-blooded and rowdy zombie boy who never gives up even when he dies.
Trivia: He smells like perfume despite his undead appearance!
[Zed will be rather annoyed waking up as he wants to return to his little sister's side as soon as possible, but he'd be willing to cooperate with others if that gets him closer to his goal. Despite coming off as rather gruff and uncaring, he's actually more kinder and empathetic than he acts (BIG OL' TSUNDERE). He'll totally put his life on the line for someone else when push comes to shove. Open to him being accused of being the culprit to a murder since he doesn't hide his killing intent, but never acts on it!
He also has an ability called Super Reincarnation where he can travel between worlds and even time itself to defy fate. We can totally play with groundhog day shenanigans like Zed trying to piece together who the culprit is, but he's always killed before doing so and he's going through another loop to smoke them out. Or your character has retained memories from the previous death loop due to Zed's ability and comes to him asking if he remembers. Open to all kinds of scenarios with that!]
Ziggy Berman (young) | Fear Street
Age: 15 | Species: Human | Occupation: Survivor
Likes: David Bowie, Stephen King, pranks, fighting
Dislikes: Giving up, curses, Sunnyside
Traits: rebellious, scrappy, sororal
Trivia: One time at summer camp, Ziggy was nearly hanged and set on fire.
[ You ever wanted a rude teenager from 1978 in your murdergame? No? Well, now you've got one! She swears so much and is so rude. But like... especially if you're also a rude teen, you might enter the category of "eh, alright." Hobbies include talking shit about rich kids and not talking about how close she's come to being murdered it's fine. ]
Goredolf Musik | Fate Grand Order
Age: 29 | Species: Human | Occupation: Mage
Likes: Driving, safety, baking, authority
Dislikes: Absurdity, rayshifting, obscurity, subordinates in danger
Traits: Responsible, cautious, pompous
Trivia: Goredolf spent his entire family's fortune to acquire the directorship of the Chaldea organization.
[oh he's here to have the worst fucking time]
[why are there so many kids here, who would do something this heinous with kids, what are you getting out of this]
[Attempts to take charge, lots of shouting early on, he's very stressed. Does not exactly mellow with time, but time passing might show some cracks vis a vis that all the shouting is because he care too damn much about this entire situation.]
[Lots of angry stress-baking.]
motive
Goredolf was the recipient of Marina's, which simply read: Marina decapitated fifty-one people over the course of three days.
Marina is in the library when he bumps into her, as she usually is these days. But instead of reading a book, she's contemplating a sealed letter with "For: Marina. From: Goredolf" on it.]
Hey, Gordy~ [She stows away the letter a little too late.] What are you up to?
vending machine
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Elizabeth | Bioshock Infinite
Age: 19 | Species: Human | Occupation: Religious figurehead
Likes: Freedom, Paris, Booker Dewitt
Dislikes: Her father, religion, blood
Traits: Intelligent, unwavering, pessimistic
Trivia: Elizabeth lost the tip of her pinkie finger in a tragic accident.
[Elizabeth is upset! When she wakes up here! The 'why' becomes apparent when she explains her abilities: to manipulate tears in time and space. A snap of her fingers, and she could've brought the entire survivor group to the beach. Or Paris...
She at least tries to stay level-headed as time goes on, frequently speaking up at meetings and aiding in investigations with all of her book-learned knowledge. The moment yall get a library she is camping out there. Or she would if they didn't have rules about where you sleep.
The horrors of death and strife each week roll off her back like water on duck down. She'll keep mum on the exact reasons why that is, for the younger folks sake. If you're old enough, well, you might learn just why she's called a shepherdess.]
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I know you fielded quite enough questions about this at the meeting, so forgive me. Your normal power involves moving through spacetime -- are you able to control who and how many others you bring with you?
Crunchy Chip Cookie | Cookie Run Kingdom
Age: Adult | Species: Cookie | Occupation: Captain of the Cream Wolves
Likes: his wolf, his king and homeland, sweets, Wildberry Cookie
Dislikes: enemies of Dark Cacao Cookie, traitors, people calling his wolf a dog
Traits: Loud, passionate, hotheaded
Trivia: Crunchy Chip Cookie tastes like a homemade cream-filled chocolate sandwich cookie, not those processed Oreos!
[First thing people might notice about Chip, after ya know, being an animated cookie guy... is that he is also just a little guy. And not BECAUSE he's a cookie- thankfully the powers that be made him human sized. But he's still like... maybe 5 foot tall if not less. He's a little guy and it's his birthday!!!
Of course what people REALLY notice first is him yelling in his room about being kidnapped and demanding the culprit show themselves and WHERE IS HIS WOLF???? Oh and maybe shrieking in horror the first human he sees.
Eventually, once things calm down (and he tries to fight the Overseer) though he can be found in lots of places!
Everyday he spends the morning training, likely outside no matter the weather. Mostly exercises but also combat, even if he doesn't have his claws at first. Otherwise he can be found anywhere, exploring. He claims he is sniffing out clues, of course, but he does in fact seem to enjoy learning about other places and cultures... even if he insists his own in the best (clearly) and will chatter at length about it. And eventually the gatcha returns his wolf to him, which is a very touching day of him hugging and hiding that he's crying over it. Shhh.
Oh, it is big enough for him to ride, so it is... very big. Be careful.
When it comes to cases, he's pretty useful! Even before his wolf returns he's great at sniffing out clues and has strong instincts. Now putting those clues together... less so. He tends to jump on the most obvious answer and has more than once had to be talked down from berating a suspect. But sometimes that passionate energy helps when things drag on. And as soon as they are let out he goes to wherever he has started carving out the names of the fallen and putting out offerings and burning incense as soon as he can get some. But don't bother trying to feed him at after parties- he makes it clear day one he has a very specialized diet of things like... porridge. And rations. And nothing sweet or fun ever. Not even getting into the looks of disgust most human food gets... and do not, do NOT eats cookies around him!
And in the end... well, even human-sized... cookies are fragile crunchy things... something is bound to eventually... happen]
exploring
Good to see you, my confection compatriot. Were you researching anything particular today?
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intro
Ruby Gloom | Ruby Gloom(1)
Age: 13 | Species: Human(?) | Occupation: Partymaker
Likes: Her friends, parties, Doom Kitty, fresh socks
Dislikes: The color yellow, giving up
Traits: Optimistic, kind, generous
Trivia: Ruby wants you to always look on the bright side!
[Oh no there's a kid here.
God, and she's so sweet, too. Really just greeting everyone with a smile and a lil curtsy. Don't mind the unusually pale pallor of her skin - she doesn't mind anything that's up with you. She's here to offer friendship to everyone, whether they want it or not. Also to bake. She's a surprisingly accomplished baker once they get access to a kitchen.]
COOKIES
Anyway, have the resident octopus person standing in the doorway and staring. ]
Uh... Hey. Whatcha baking, kid?
The Huntress | Dead By Daylight
Age: Late twenties? | Species: Human? | Occupation: Killer
Likes: Mother, warmth, masks, the youth
Dislikes: Soldiers, weakness, elk, the cold, disease
Traits: Proud, curious, ruthless, immature
Trivia: Anna does use antlers in a lot of her decorating because elk don't need them.
[First off, big content warning for kidnapping and unintentional harm to children. While I won't bring it up without warning, other than being a murderer like many of Dead By Daylight killers the Huntress has a penchant for trying to be a mother by taking other people's children but she just doesn't know how to keep other people alive. That's all I'll say on that for a meme but I will say if you have a younger character and are up for it she will try to mom her way in to whatever degree you're comfortable with. She... tries.
But ahem. There's a really tall and large woman who definitely acts more like an animal than a person stuck with everyone. And she's not exactly comfortable in a large group of people. Anna will likely, despite her great size, vanish almost unseen at first opportunity. During peace week she will definitely be trying to get information on everyone before her Great Hunt.... because of course, the most thrilling prey are sentient people.
However, when it becomes obvious that she's not one in charge her attitude will change. She has pride as a killer, after all, and even beasts are smart enough to sense a trap. Anna is someone who's lived apart from people most of her life in a cold wilderness in the early 1900's. A lot of things that would be everyday to even other people of her time are novel to her. Not a lot will shock her in terms of brutality so, at least, she'll be a steady if disconcerting pillar in the group. Sometimes it takes a killer to track down a murderer, huh?]
Social link????
... so in a horrificly misguided but understandable turn of events Crunchy Chip has decided the Huntress is, in fact, the Most Normal Human here.
And because of this he's decided they are gonna be friends. The way he has decided to do this is by just kinda... always being around when she's sulking about?? He is the best tracker among the Cream Wolves, but even he has his work cut out for him keeping any kind of bead on her for long. But that just encourages him more... it's good training!
This is a totally normal way to socialize I guess! Today he is sniffing around the outside area, looking for her trail]
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Rosalind | This Way Madness Lies
Age: 16-17 | Species: Human | Occupation: Student, Drama Society member
Likes: Studying, safety, her friends
Dislikes: Shallow romance, men in black, Mr. Collins
Traits: Inventive, paranoid, sesquipedalian
Trivia: Rosalind once blew up a chunk of the stage during a production of The Tempest.
[Rosalind seems fairly self-assured, but she also tends to fall down paranoid rabbit holes and come up with theories that might or might not be right. Still, she's always working on some invention or studying, because being kidnapped is no excuse for falling behind on schoolwork.
She's also aware of the fourth wall and might address the players. That's nothing to worry about.]
Acht | Splatoon 2/3
Age: 23-ish | Species: Octoling | Occupation: DJ
Likes: Music, their friends
Dislikes: Kamabo Co., Military service, PDA
Traits: Chill, emotionally distant, musically gifted
Trivia: They're more well known by their stage name, Dedf1sh.
[ If there is memloss, Acht is wondering why they are green and surrounded by humans (a species which should have gone extinct thousands of years ago). If there is no memloss... They know why they're green, but the human thing still throws them off.
Either way, they don't seem that bothered for someone with the threat of death hanging over their head. They're surprisingly good with computers, so even if they're not an expert programmer they could still try hacking into systems while trying to investigate. Also helpful enough in meetings despite loitering in the corner most of the time. If they get their hands on a DJ booth, expect some impromptu jam sessions or concerts.
... Ah, and did we mention they have some skeletons in their closet? You might get to hear about them if they get close enough to you. ]
Archer | Fate/stay night (Unlimited Blade Works)
Age: ⚔️⚔️⚔️ | Species: Heroic Spirit | Occupation: Servant
Likes: Housework, swords, fiddling with junk
Dislikes: Immature ideals, "heroes of justice"
Traits: Bitter, contrary, overprotective
Trivia: Height: 187 cm | Weight: 78 kg | Chest: 97 cm
[Listen. Sure, there's a lot to say about what weeks of de-powered subjugation to the rules of a killing game would do to Mr. Big, Buff Slaughterghost's jaded little heart. But here's the important thing.
30% of the time, he's patrolling the halls like the vengeful spirit he is. And the other 170%, the man is In. The. Kitchen. Seriously, if he isn't catering this week's afterparty and what-have-you with meals that belong in a five-star hotel restaurant, he has to be dead.]
Liquid Snake | Metal Gear Solid
Age: 33 | Species: Genetically engineered human | Occupation: Soldier
Likes: Warfare, recognition, giant robots
Dislikes: His brother, his father, pacifism
Traits: Cold, driven, calculated
Trivia: Despite being American, Liquid was raised in England for several years.
[Being largely allergic to shirts, Liquid is hard to miss and harder still to ignore; while he's miles from a team player, he's at least not openly hostile to his fellow murdergame captives. You know, provided one doesn't try to start shit with him.]
[When it comes to murders and investigations, he's far smarter than appearance might indicate--both with an understanding of what it would take to kill a human and exactly how it could be done, as well as dangerously clever in matters of logic and deduction. However...he never really seems to care all that much, almost completely detached from anyone else on any personal level.]
[And yes, at every turn he will insist 'Liquid Snake' is his actual real name.]
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So it's one afternoon that he winds up in the middle of the mess hall, staring down at a cardboard box that's popped out of the vending machine, mysteriously. He's frowning, bending down to poke it with his closed fan]
Well...what use is this supposed to be?
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Gintaras Mirokov | OC
Age: 60 | Species: Human| Occupation: Soldier | Monster Slayer
Likes: Luban Horyk, dogs, peaceful nights
Dislikes: Hunting, the cold, being underground
Traits: Patient, shrewd, generous
Trivia: One of his prized possessions is a broken claw from the first monster he killed.
[...Yue just has one icon because finding a PB is a pain. But! Basically, Gintaras is an officer in a fantasy empire's army that's more or less currently just a monster hunting sector. He doesn't really talk about much about it--he's been in the practice for over forty years and has seen a lot. He seems very disappointed in the organizers of the murder game--it's just going to cause a lot of pain down the line, come on.
But despite never actually talking about himself, Gintaras is always there to listen. Sometimes he has advice, sometimes he doesn't, but he's always there. That is, he'll be your murdergame dad or peepaw if you need one. It's okay, he has a dog.
That's right. During the round a horse-sized dog will appear through the regains. And I do mean horse-sized. Meet Reznik a giant warhound... who is really a good boy and doesn't realize that, despite all of his training, that he's in fact bigger than most people.
Hopefully Gintaras makes it to the endgame... no one wants to see a sad doggo.]
Karen Aijo | Revue Starlight
Age: 17 | Species: Human | Occupation: Student
Likes: Lazing about, baths after practice, umeboshi
Dislikes: Staying calm, stretching, green peas
Traits: Energetic, determined, bright
Trivia: Karen's favorite place to visit is Tokyo Tower.
[Boisterous and cheerful, Karen seems very determined to leave this place. She acts relatively friendly with everyone. Even if she fails, she seems to dust herself off and continue on. As the bodies pile up, though, it'll get harder for her to bounce back even if she always does.
Also, she'll make up nicknames for you. It'll be cutesy. It'll be fun!]
Ardyn Lucis Caelum | FFXV | hugtopia crau
Age: 35(?) | Species: ??? | Occupation: Daemon hunter/Crownsguard
Likes: His family, physical contact, learning new things
Dislikes: Confinement, sacrifice, Bahamut
Traits: Resolute, patient, tired.
Trivia: Has a very low opinion of himself.
[An unassuming man in black with long hair often kept in a ponytail, Ardyn is in a word strange. While seeming very open and honest, he's also incredibly evasive about his family or personal life in more than broad strokes; a terrible liar nonetheless full of secrets. He goes out of his way to organize strategy meetings and after-trial gatherings, checking in with as many people as possible. Despite being otherwise reticent, for better or worse in meetings and trials he inevitably comes across as someone with considerable leadership experience and authority.]
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Not too overtly though. It's not a trick when he actually believes he'll do a good job. Or, a good enough job anyways.
After a pretty rough trial the beastman trots up with a plate of food for the 'Fatebreaker']
Don't forget your own vits!
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----- | oc
Age: 19 | Species: Augmented Human | Occupation: Unemployed
Likes: Companionship, revenge, learning new things
Dislikes: Government, people who think they're better, bland food
Traits: Aggressive, emotional, guarded, protective
Trivia: They are recently an only child.
[Well, that's weird. This person's profile doesn't have a name at all. And when asked they are very clear that they don't have one and everyone should 'call me whatever you like'. Maybe not surprisingly in turn they never seem to use anyone else's name? If you're lucky you might eventually get a descriptive nickname, but that's it.
They are jumpy and a bit closed off, but once they get comfortable they are very involved in the group, constantly hanging around others like a cat- just existing in the same space. They're super interested in learning about others' world and spends a lot of time in the Library... though they seem to just look at the books??
At some point though someone dies very violently to a burned stab to the back of the neck. And when the trial starts they don't even wait before putting something on their podium: a nasty looking long dagger that looks like it was made from scrap metal, the hilt not matching the blade at all, instead being well crafted but very... tech-y looking. The weapon is drenched in blood and brain matter]
Let's make this quick.
((ooc: character description and notes in journal!))
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[Rosalind looks up from a severely outdated book about computers. The 1980s sure were interesting.]
Or -- actually, it still feels insulting calling you that, but if you prefer not to adopt one, there really isn't much I can do... What kind of book are you looking for?
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Whippoorwill | OC
Age: 31 | Species: Beastman | Occupation: Independent Contractor
Likes: Drinks with friends, skill games, a job well done
Dislikes: Sloppiness, moral superiority, cops
Traits: casual, friendly, ambitious
Trivia: Whippoorwill has the highest occupational success rate in his city
[Whippoorwill, aka 'Will', is a very friendly and warm guy. Clearly from a more fantasy world, he adapts quickly to the setting of the 'game', coming off as comfortable and at ease almost too fast. He goes out of his way to get to know everyone and join in on gatherings and parties without having to be asked, and even sets them up if no one else does.
Though he seems to avoid starting things unless there's no one else.
Once bodies start falling he remains shockingly chill. Not flippant (usually) but he's rarely upset or panicked, and has a lot of knowledges that help solve things. He presses culprits without much or any care about hurting feelings, all with that same relaxed energy. Which... might cause some fights to those that see it as... cold.
He probably gets along with the Mastermind too, oddly enough]
forgive the lack of icons
He took to it like he was back in the streets of Zhannec. If he were younger it might have thrilled him to be exploring such a strange (to him) landscape… but now he was more cautious. Most of their group were, at first glance, what he’d consider civilians. They shouldn’t be in a place meant for death.
There was one that raised his suspicions the most: Will. His behavior mixed with that title—Deathdealer—made him on edge. If they were outside the rules of this foolish game he would be more at ease. The Sentinels weren’t above being in contact with people like him; they were both needed.
But here… it would be for the best if they both were on the same page.
On Sunday a new stretch of city—a waterfront district it seems—was opened up to them. It was a perfect opportunity. Gintaras asked Will to help him explore some warehouses.]
I apologize for pulling you aside. I thought it would be best if I had help exploring this place—the damp is making my bones ache already.
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Tropical island, social link
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Alfyn Greengrass | Octopath Traveler
Age: 21| Species: Human | Occupation: Apothecary
Likes: Ale, medicine, good company, helping people
Dislikes: Charging money, standing by when others are in pain
Traits: Chummy, generous, inquisitive
Trivia: If you praise Alfyn too much, his butt gets uncontrollably itchy. Awkward!
[What's on the Table: This scruffy lad built like a young lumberjack is actually ye olde fantasy JRPG equivalent of a pharmacist, and he really knows his stuff. That's easy to forget when he comes off as such a simple, fun-loving guy with his friendly brown eyes and backwater drawl. He's open, friendly, and eager to do whatever he can, whenever he can, be it as easy as chattering over drinks to keep folks' spirits up, or offering his medical (albeit medieval) expertise when--well, when the worst happens.
The murders never fail to upset him, he always gets too worked up at trials, and he attends after-trial gatherings red-eyed and sniffling, but Alfyn's the first to pitch in with organizing and setting them up and the absolute last to leave. Healing hearts is just as important as soothing scratches, after all, and as long as someone's hurtin', an apothecary's job is never done.]
Aqua Hoshino | Oshi no Ko
Age: 16 | Species: Human | Occupation: High school student, actor
Likes: Ai, Ruby, Kana, Akane, reading, acting
Dislikes: The idol industry, the entertainment industry, bell peppers, getting emotional, acting
Traits: Withdrawn, overprotective, intelligent, driven
Trivia: Though he's worked in acting and film production since he was about 3 years old, Aqua's actually always wanted to be a heart surgeon when he grows up.
[There are two kinds of Aqua you can get!
A: Normal
Aqua comes off largely as his profile suggests: a reserved, kind of gloomy kid with the vast store of trivia that comes from reading a lot instead of going out and having fun. While he has a remarkable gift, particularly for someone his age, for reading people and guessing their intentions after few interactions, he's otherwise pretty normal. While he tries to keep his reactions to himself, they're in line with what any mundane, Earth-dwelling human would feel about the situation--he gets upset about the imprisonment and the mastermind's goading, and is visibly shaken when people start dying. At the same time, he's always pushing down his emotions and trying to think his way through the facts to find a solution that saves them all. (He also possesses a startling amount of medical knowledge for someone who's clearly not old enough to have graduated high school, let alone practice medicine, but let's not look a murdergame-relevant gift horse in the mouth, all right?)
As time progresses, though--if he survives--he gets more and more driven, and more and more reckless, about stopping the game. And if a hostage or "undo X event" motive gets passed out, don't be surprised if he gets a little, how do you say... unhinged about it. If pushed hard enough, Aqua proves himself capable of going to extremes to protect the ones he loves. After all... he's an incredibly devoted fan.
B: If Ai Hoshino is also in this murdergame...
From the very start, Aqua's footing is shakier here. Ai's mere presence makes him less reliably level-headed and sure of his reads of a situation, yet somehow more genuine for that. He is also way more frantic about avoiding mistakes that could lead to their (read: Ai's) deaths. Aqua throws himself into protecting Ai whether she likes it or not--sometimes to a frightening degree. It's like there's some TraumaTM there or something. But anyway, just don't linger around Ai's door at night and he won't show up in a dark hoodie with a bat! ~★
He's not always with Ai, of course, but he's constantly aware of her presence and who's around her. His concern for her makes Aqua far less conscious of his own safety and well-being, and as the weeks go past, it shows. Is it really okay for him to keep going like this? Hopefully, the murdercoin machine doesn't vend him too many nasty energy drinks.]