- 1. Horror: Your characters are taken from their own worlds and thrown into a terrifying situation! Things are creepy, resources are scarce, and ensuring your own survival is paramount.
- 2. Sex Game: For whatever contrived and nonsensical reason, your characters are forced into a world where they gotta bone. Aside from smutstuff, you have the opportunity to play out how very awkward it is to navigate these agreements and encounters before and after. Lasting bonds can form from something you didn't expect! But so can eternal regret.
- 3. Slice of Life: Characters are forced to live together in familial units. They have an opportunity here -- in spite of being stuck -- to relax and slow down and do some fun, ordinary things. Picnics, dates, school, etc.
- 4. Fantasy: Characters are forced into guilds and roles, given weapons and are made to utilize their powers in coordinated units to complete missions.
- 5. Scifi: Characters are thrust on to the frontier of spacial colonization! Characters on a spaceship! Characters being drafted into an Imperial Earth Army to fight/conquer foreign entities! Characters being in a world where they are assessed, identified, tracked and policed by artificial intelligence! And so on!
- 6. Reincarnation/ New Identity: Your character has been reborn at this game, or given a new identity. Work out their karma or help them come to terms with having to live a new life.
- 7. Asylum/Prison/Institutionalized Identity: Characters are locked up and put under heavy surveillance. Slowly they are institutionalized and disintegrated from ordinary social rules of engagement. They could be told that they've been identified as mentally dysfunctional, or they could be in prison! Are they pleading their innocence, or do they know they're guilty as fuck back in their world?
- 8. Assignment-Based/Mercenary/Survival: Characters have to put their skills to good use as drafted mercenaries. Help your captors assassinate, spy, sabotage, infiltrate, steal, and terrorize for points that will lead up to your freedom or the freedom of others.
- 9. Your Choice!: Do whatever!
II - SITUATION
- 1. First Impressions: You never forget your first impression of someone. Unless it was entirely forgettable.
- 2. Oh Hey Again: I kind of know you!!!! Hi!!! I hate this place but love familiarity hi!!!
- 3. Event: SOMETHING IS HAPPENING and your characters have either run into each other or sought each other out to stick together during it!
- 4. Living Quarters: Surprise, your characters are in the same house! Or room! Or building! Either way you have to share space and facilities with this person. Enjoy!
- 5. Mystery: Who Did It? Why Are We Here? Characters are disappearing, people are dying, whatever is happening it is FISHY!
- 6. Canon Update/Respawn/"But we know each other, I swear!": One character comes (back) to a game and does not remember previous CR. A relationship or friend or even hateship is forgotten. How will this be dealt with?
- 7. Begrudgingly Working Together: You are so fucking annoying but I guess we have to fight Monster of the Day Together/Get Unstuck-UnLost Together/Find Our Way Back/Help Each Other Out.
- 8. Is This a Date: Gee, you guys sure are doing a lot of things that people on dates do and you're having a lot of fun [sweats]...
- 9. Violence: Characters beat the shit out of each other or help each other out of a gory situation with terrible traumatic injuries or something!
- 10. One-Sided(?) Crush: How do you get their attention? Or, alternatively, how do you ignore that this person obviously is crushing on you and it's totally awkward
- 11. Protecting/Saving: Your character's chance to be a hero or a damsel!
- 12. Network Post: Mandatory bs.
- 13. Inbox: Hey, can I talk to you for a second? In private?
- 14. Your Choice!: Do whatever!
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W–wait... are you really Miss Ivy?
[ I want to say she guessed that a random ghost wouldn't be able to imitate Ivy so well but the truth is that she really is just this trusting. ]
But that can't be right! You never said you were– you were a g–g–g–!
[ she can't even fuckin say it ]
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[ There, issue resolved. ]
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[ And then she wheezes in a big, dramatic gasp. ]
Is that why you're worried about your human rights?!
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[ Right, she came here for a reason. ]
I was just wandering about town, and I found out that there's a whole guild of... of... of exorcists!
[ Spoken with as much fear as Sophie has of ghosts. ]
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[ There's so much going on here she doesn't have the processing capabilities to unpack all of it, so she's just going to address the part she thinks will be easiest to answer. ]
Are they, um... discriminating against g–ghosts?
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[ Ah, she's panicking. ]
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[ "try to calm down" says the girl who was shrieking like, two seconds ago. ]
Does anyone else know you're a ghost? [ sophie really thought that was a secret, huh ]
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[ It's a lot of people. ]
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[ SHE'S NOT SHOUTING AT YOU, SHE'S JUST SHOUTING AROUND YOU, IN A PANIC ]
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[ LET'S JUST ALL PANIC TOGETHER ABOUT THIS ]
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[ ... ]
Wait, can they exorcise a living person?!
[ THIS IS A MESS ]
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I've never heard of a living exorcism, but I'm also not an exorcist. Maybe it's a specialty exorcist skill?
[ You can't exorcise living people, Ivy. ]
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[ Give her like, a second to think that one through a little and– ]
Wait, wouldn't that be murder?! They wouldn't go that far just to get at you, would they?
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Wait– just wait a second, Miss Ivy! You can possess people?
Maybe if an exorcist tried to perform an exorcism on you, could you just possess them? Then they'd have to stop!
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[ She trails off and you can pretty much hear her suddenly realizing all the flaws in this plan. ]
... okay, maybe that won't work. [ sigh! ] I really thought we were on to something, too...