- 1. Horror: Your characters are taken from their own worlds and thrown into a terrifying situation! Things are creepy, resources are scarce, and ensuring your own survival is paramount.
- 2. Sex Game: For whatever contrived and nonsensical reason, your characters are forced into a world where they gotta bone. Aside from smutstuff, you have the opportunity to play out how very awkward it is to navigate these agreements and encounters before and after. Lasting bonds can form from something you didn't expect! But so can eternal regret.
- 3. Slice of Life: Characters are forced to live together in familial units. They have an opportunity here -- in spite of being stuck -- to relax and slow down and do some fun, ordinary things. Picnics, dates, school, etc.
- 4. Fantasy: Characters are forced into guilds and roles, given weapons and are made to utilize their powers in coordinated units to complete missions.
- 5. Scifi: Characters are thrust on to the frontier of spacial colonization! Characters on a spaceship! Characters being drafted into an Imperial Earth Army to fight/conquer foreign entities! Characters being in a world where they are assessed, identified, tracked and policed by artificial intelligence! And so on!
- 6. Reincarnation/ New Identity: Your character has been reborn at this game, or given a new identity. Work out their karma or help them come to terms with having to live a new life.
- 7. Asylum/Prison/Institutionalized Identity: Characters are locked up and put under heavy surveillance. Slowly they are institutionalized and disintegrated from ordinary social rules of engagement. They could be told that they've been identified as mentally dysfunctional, or they could be in prison! Are they pleading their innocence, or do they know they're guilty as fuck back in their world?
- 8. Assignment-Based/Mercenary/Survival: Characters have to put their skills to good use as drafted mercenaries. Help your captors assassinate, spy, sabotage, infiltrate, steal, and terrorize for points that will lead up to your freedom or the freedom of others.
- 9. Your Choice!: Do whatever!
II - SITUATION
- 1. First Impressions: You never forget your first impression of someone. Unless it was entirely forgettable.
- 2. Oh Hey Again: I kind of know you!!!! Hi!!! I hate this place but love familiarity hi!!!
- 3. Event: SOMETHING IS HAPPENING and your characters have either run into each other or sought each other out to stick together during it!
- 4. Living Quarters: Surprise, your characters are in the same house! Or room! Or building! Either way you have to share space and facilities with this person. Enjoy!
- 5. Mystery: Who Did It? Why Are We Here? Characters are disappearing, people are dying, whatever is happening it is FISHY!
- 6. Canon Update/Respawn/"But we know each other, I swear!": One character comes (back) to a game and does not remember previous CR. A relationship or friend or even hateship is forgotten. How will this be dealt with?
- 7. Begrudgingly Working Together: You are so fucking annoying but I guess we have to fight Monster of the Day Together/Get Unstuck-UnLost Together/Find Our Way Back/Help Each Other Out.
- 8. Is This a Date: Gee, you guys sure are doing a lot of things that people on dates do and you're having a lot of fun [sweats]...
- 9. Violence: Characters beat the shit out of each other or help each other out of a gory situation with terrible traumatic injuries or something!
- 10. One-Sided(?) Crush: How do you get their attention? Or, alternatively, how do you ignore that this person obviously is crushing on you and it's totally awkward
- 11. Protecting/Saving: Your character's chance to be a hero or a damsel!
- 12. Network Post: Mandatory bs.
- 13. Inbox: Hey, can I talk to you for a second? In private?
- 14. Your Choice!: Do whatever!
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does this count as violence??? fuck the rng i make my own prompts
The upper levels are intact enough though that there's generally no need for anyone to be spending time on the lower levels, but of course just because no one needs to be down there doesn't stop people from heading down there anyway. And Rin just so happens to be one of the worst offenders.
Which might go some way to explaining why she's shown up at their makeshift infirmary with what looks to be a badly scraped elbow and a very poorly bandaged knee.
Whoof. ]
Um, Ekkehardt-san. [ ... a pause as she wonders how to word this that will minimize the possibility of getting a lecture. ] ... I fell.
[ Nailed it. ]
OUR CITY NOW
His casket was brought with him, at least. It means he won't run out of magic, the way he'd eventually run out of the tonic that lets him regain his strength in long journeys. ]
I see. [ His tone is mild. He bids Rin to sit so he can begin the process of unwinding that bandage, both to see what the damage is underneath and to rewrap it properly. ]
If you insist on going down to the lower levels, you're going to need better clothing...what's so attractive down there?
no subject
Everything, really. [ She says it pretty matter-of-factly and for a moment she seems content to leave it there, but then she realizes it's not exactly a proper explaination and fills it out a bit. ] It's messy and hard to get around, so you have to really think about how you're going to get from place to place. It's boring up here.