claire (
superorbit) wrote in
oddsandends2022-05-25 03:03 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
102nd ♫ | sell your soul to the devil on the street corner

You know the script. You wake up in a place you've never seen before, with a whole bunch of complete strangers and there's a mysterious voice or a mascot or what have you ready to let you know how things are going to work around here.
The rules are simple: You're trapped here, with no hope of release or rescue. You've been provided with all the basic necessities you need to live comfortably, and all you have to do is settle down and live out the rest of your days here in peace. But if you can't do that -- if you're really so desperate to escape that you'll do anything -- then there's one teeny tiny thing you have to do first.
All you have to do is kill somebody.
But it's not quite that simple. Every death will be followed by a period of investigation, followed by a trial in which the survivors will attempt to solve the mystery and out the culprit. If the survivors guess correctly and out the culprit, the killer is executed and life goes on. But if the survivors guess wrong, then the culprit is free as a bird and everyone else is executed.
Even with the promise of freedom, can you really bring yourself to kill so many other people?
tl;dr: it's a murdergame meme. TIME TO HAVE A BIG OL' MURDERGAME BLAST.
Settings
- 1. High School A classic! Doesn't matter if you're too old or too young to be in high school -- you've been enrolled and the only way for you to graduate is to kill a fellow student. But hey, the faculties are nice!
2. Tropical Island Weren't you just hankering for a nice tropical vacation? No? Too bad! You're going to have a nice sunny vacation at the beach and if you don't like it, just kill someone and go home. Simple!
3. Prison It doesn't matter if you don't remember committing any crime; you've been tried and found guilty of something or other and now you can go ahead and rot away in jail. If you ever want to see the sunlight again, better put that criminal mind to good use and get rid of your inmates.
4. Mall A huge mall stuffed full of stores, places to eat and all the regular amenities like deadbolted doors and the threat of death. It's like Black Friday but even worse because you can't leave and all the rest of the shoppers might actually kill you for real this time.
5. City Holy shit, you've got the run of a whole city this time around! Maybe with all this room to keep out of each other's way, you'll be able to make sure no one starts killing people. But probably not.
6. Cruise Boat YOU'RE ON A BOAT, MOTHERFUCKER. The accommodation is all five star, even if there's no one around to act as wait staff. The only snag is that you still have this whole murder thing hanging over your head – but on the plus side, they have those little drinks with the umbrellas in, so...
7. Space Station THE FINAL FRONTIER... Maybe you're familiar with space stations like this or maybe all this future tech is fascinating to you. Not like it matters either way, of course, because you won't be getting out of here unless you lay down a murder on someone.
8. Wildcard! None of the above scratch your murder itch? Go wild and come up with your own setting!
Downtime
- 1. Excuse Me, Who Are You? You've just woken up in this weird place and you have no idea what's going on. But hey -- maybe this stranger's more informed than you. Or maybe you can put your heads together and investigate what's going on.
2. Social Link Go! Well, if you're going to be stuck in here for however long, you might as well get to know the people stuck in here with you. You've got plenty of rooms to explore together and there's enough to do to keep you occupied. How do you plan on passing time without killing each other?
3. Vending Machine Woes Somewhere in this place there's a mysterious vending machine that spits out all manner of bizarre items and occasionally dispenses items that belong to you and the other people trapped here. You've got a fat stack of tokens and nothing to lose.
4. The Corners of My Mind So as it turns out, your lovely hosts have been fiddling with your memories. Maybe you're just discovering this now or maybe you've had a particularly upsetting memory regain you're dealing with.
4. Wildcard! GO WILD AND BE FREE (or as free as you can be here, anyways)
PUTTING THE MURDER IN MURDER GAME
- 1. Motive Your mysterious overseer has decided there's not nearly enough murder going on and so they've ~helpfully~ given you a little push to do the deed. Maybe one of your loved ones is in danger, maybe they're offering more money than you could ever dream of or they're threatening to reveal your deepest darkest secrets. Whatever is it, would you kill for it?
2. Murder WELL APPARENTLY, YES. Are you a killer or are you being killed? Either way, someone's not walking away from this alive.
3. Body Discovery Rise and shine, murdergame! It's a brand new day and someone's dead. Better get investigating!
4. Trial You know how this one goes. Line up all your evidence and sniff out the killer -- or sit there and sweat and hope no one works out you're the murderer. Will they go down with a confession or put up a fight?
5. Afterparty You've survived another trial, but more of your friends have died. Even without the executions, trials are a stressful enough affair. It's time to destress and lick your wounds and support each other.
6. Mastermind It's the end. It's time to uncover all the mysteries behind this murder game -- and find out just who trapped you here. Are they really an unconnected party, or is the mastermind someone among you...?
7. Freedom Just as it says -- you're finally free, but at what cost? Have those you love been returned to you, or are you still reduced to just those who made it to the end? Are you on your own, or is anyone here to help you? And more importantly, how the hell are you going to get home?
8. Wildcard YOU KNOW WHAT TO DO
OPTIONAL FUN
- Lots of murdergames have in-universe public profiles for other characters to get the skinny on yours. If you'd like to fill one out to post with your toplevel, peep at the code below!
Briar | OC
Age: 15 | Species: Human? | Occupation: Apprentice Imaginieer
Likes: The smell of fresh ink, Camellia, sunrise
Dislikes: Dust, nonfiction books
Traits: Creative, curious, capable
Trivia: Briar has never once uncorked a bottle of ink without spilling at least some of it.
[ Full info post here! The TL;DR: Briar is a self-aware fictional character from a world called Libretto that serves as a sanctuary for characters who have been abandoned by their authors and narratives. Once the hero of a turn-based JRPG, Briar decided she didn't particularly like fighting and hurting people and is now the apprentice Imaginieer who will one day be responsible for keeping Libretto alive and functioning. Scary stuff!!
Despite not really diggin' it when it comes to all the death and despair, Briar does her best to hold her own and be of help when the chips are down. During trials, she will be one of the first to start pushing for people to nail down timelines and potential motivations for any of the murders. Has probably at least once figured out who the murderer was purely by breaking down their motivations and matching it to someone at the trial.
As you can probably imagine, her usual hangouts are places like libraries and anywhere she can sit and read and write quietly. Surprisingly, if they ever get a hold of gyms or training rooms, then she might take up practicing with a sword again in the hopes of getting strong enough to protect people, but she seems distinctly uncomfortable with it.
For the first few weeks, she may occasionally gush to you about her teacher, Camellia, and how cool Briar thinks she is but as time goes by and memory regains come in, she mentions her less and less... ]
no subject
Which is why he's here with her in the training room today, his own massive two handed sword (returned by the gatcha) in hand]
... I never expected you to wish to take up the blade once again, Briar. Are you sure of this? A heavy heart will only slow your strikes.
no subject
Neither did I, really. But with everything that's happening... I have to do everything I can to keep myself and everyone safe. And if I don't go back to this... then I'm not really doing 'everything', am I?
[ Even if it feels strange and ill-fitting to be stood here, holding a sword instead of a quill. ]
(no subject)
(no subject)
(no subject)
(no subject)
Yuri | Doki Doki Literature Club
Age: 18 | Species: Human | Occupation: Ordinary High School Student
Likes: Horror and fantasy fiction, tea, poetry
Dislikes: Manga, people who try too hard to act cute
Traits: Introverted, apologetic, bashful
Trivia: She's kind of into knives.
[ On the surface, Yuri is Your typical Shrinking Violet (HEH) bookwork girl, super withdrawn and self-deprecating and bad at making friends with new people. Can be super clingy and a bit intense if you manage to engage her and get her out of her shell, but she's really just a lonely girl in need of some good friends. But other than that, she's Totally Normal!
... Until she starts getting some memory regains and then things go to shit a lil bit. UPSIDE DOWN SMILE EMOJI.
Obviously, threads come with a preemptive warning for potential DDLC spoilers as well as potential content warnings (highlight to see!): Unreality, gaslighting, self-harm and attempted suicide. ]
Ryoko Shinonome | 13 Sentinels: Aegis Rim
Age: 16 | Species: Human | Occupation: High School Student, █████
Likes: Mr. Ida, ███████████, and not much else
Dislikes: 426, the nurse's office, headaches
Traits: Crabby, clever, tenacious
Trivia: Ryoko is the pilot of ████████ ███, a giant robot created to fight kaiju.
[ i refuse to summarize ryoko as a character again if u have been on my TL for five minutes u know who she is ]
Camellia | OC
Age: [ it's just a string of glitchy junk characters ] | Species: Human? | Occupation: Imaginieer
Likes: Sunsets, the smell of fresh ink, the status quo
Dislikes: Instability, lies
Traits: Gentle, creative, devoted
Trivia: The wordcount of Camellia's story is over four million words and counting.
[ Your New Big Sister Now. Camellia a caring, nurturing sort of person which in murdergame terms means she's officially your new mom now. She fusses and looks out for all the other people stuck in the game and seems to have absolutely mastered the craft of I'll Keep All My Feelings Here And Then Someday, I'll Die. Don't worry about it. Unfortunately, she's also quick to become smothering when it comes to the people she becomes attached to, starting off charmingly fussy and attentive and eventually getting into a little controlling. But it's fine. She just wants what's best for you!
If asked about the weirdness on her profile, she'll be pretty open about what it means - her full info post is here but the long and the short of it is that Camellia is a self-aware fictional character who was created to be the arm candy heroine in a fantasy novel. When the author abandoned the story, Camellia bailed and prior to the game occupied a world called Libretto, a sort of port in the storm for characters displaced from their stories as she was. As the latest in the line of Imaginieers, it's Camellia's responsibility to keep the story of Libretto going, so as you can imagine, she's not happy to be here!!! Anyway, as a result of this, she occasionally occasionally references, displays awareness of or describes things in terms of literary tropes, character archetypes, etc. RIP in piss to your fourth wall, hypothetical murdergame. ]
no subject
another of her oddities is that she's so... easy. Ruby barely even has to make an effort to suck up to Camellia. within a week of their arrival here in this old, run-down ghost town, Camellia was already checking in on people, bringing them food, offering a shoulder to cry on. it's not what Ruby is used to. she's never been around anyone who was this uncomplicated — at least, in terms of securing their favour. she's not even sure if she should trust kindness that comes so effortlessly. would Camellia throw her under the bus as soon as it became necessary? if so, then Ruby needs to make herself matter more than just another poor captive to be pitied.
the motive they've been given has shaken a lot of people up: get away with murder, and get someone you love back. from the dead, from far away, even from emotional distance... there are probably a lot of people who would kill for that. people here who have lost friends, or siblings, or lovers.
Ruby doesn't have anyone like that. but she's still here crying on Camellia's doorstep. ]
Camellia... I'm really sorry to disturb you, I just—
[ she hiccups, and then sniffles pitifully, for good measure. ]
no subject
Does she have ulterior motives? Is she just more clever than she appears? For once, Camellia doesn't know and that's quite exciting.
For once, though, she's finding it hard to see any novelty in their situation. She's let the motives thus far wash over her as best she can but this– this feels pointed. She doesn't even have to open the envelope she'd been given to know who they're offering her and she's so wound up about the whole thing that she chews her nail til it cracks and her thumb spots with blood.
She can't let herself give in to this. It's not part of her story. She's certain it wouldn't work out if she tried. But the temptation is undeniable and she's been pacing around her living quarters like a caged animal, talking herself in and out of it since the motive was dangled over their heads. In that sense, even a visitor in a state like Ruby is feels like a welcome distraction.
She looks – out of sorts. Camellia's usually placid and calm, but for once her ever-present smile seems frayed or strained, somehow. Not that it stops her from putting a gentle, steadying hand on Ruby's shoulder. ]
No, no, you don't have to apologize. I think we're all taking this one a little harder than expected.
[ The hand at Ruby's shoulder gives a gentle squeeze. ]
Do you want to come in? I can see if I have a spare handkerchief for you...
(no subject)
(no subject)
Dimitri Alexandre Blaiddyd | Fire Emblem
Age: 17 | Species: Human | Occupation: Crown prince of the Holy Kingdom of Faerghus
Likes: Combat, high-quality weapons, strength training, going for long rides, physically laborious work
Dislikes: Delicate work, fragile objects, scorching heat, selfish people
Traits: Attentive, kind, unstable, violent
Trivia: Dimitri's favorite training exercise is lifting boulders while running up mountains
[Dimitri is a good boy! He's friendly and easy to get along with for most anyone in the game, and like his profile suggests he's very attentive and kind, always looking out for others and trying to help.
But during trials he can get rather... intense. He tears into culprits with shocking aggression and has likely had to be held back from attacking someone. Even if powers are off he's still stupidly strong and goddess help you if powers are ON. As the weeks go on without escape he gets more and more... touchy. Mumbling to himself and partaking in more and more risk-taking behaviors...]
You Know
It hadn't been quite close enough that a vote had been called – but close to it. Evidence planted carefully in all the right places, not overt enough to be suspicious but enough to nudge them in the right direction. If she hadn't been the one on the wrong side of the frame job, she might have been able to appreciate how well it'd been constructed.
It's not really a surprise to her, then, who the real culprit turns out to be. Only an expert storyteller like Camellia could set up something like that. And as frightening as it'd been to see Dimitri truly come unravelled as he had at the trial – as frightened as she knows she should be, still – there'd been something about him having it out with the Imaginier in her defence that was...
Well. Having some time to herself isn't the only reason she'd broken away from the others. She finds him in the garden, where the others aren't likely to come look for them immediately and feels her heart stutter in her throat a bit. She can't tell if it's fear or something else. ]
D–Dimitri...? [ Her voice cracks a bit. ] Ah, if– if you wanted to be alone, I can...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
that's what she thought, at first. she wasn't entirely wrong. but after a few weeks of peace, the first murder happened at last, and Ruby's hopes for a dashing hero went up in smoke. Dimitri — snapped. it wasn't the cold and domineering violence that she's accustomed to, either; he turned from a puppy into a feral dog. he is definitely not a safe bet. ]
Dimitri—! Look, look what I made you!
[ but still, here she is, almost a week after the illusion of peace broke, bringing him an armful of daisy chains and flower crowns.
it's a sunk cost fallacy. she's already hitched her survival to him. what does it matter if she has to learn to manage somebody's unpredictable temper yet again? just think of it like Izek, she tells herself. just be the same harmless, dumb princess as always, and drop to your knees in a split second if you have to. just make him like you. ]
Aren't they pretty? I'm so glad the Lord of the Manor opened up the courtyard!
(no subject)
(no subject)
(no subject)
4. Trial;
Everyone more or less can see how their interactions went. Some even wondered if they were rivals or enemies, especially in a place like this. Though, Felix honestly still sought out Dimitri's company on more than one occasion. Whatever the case, he does manage to get it together to work with him during trials, actually scowling and glaring down at people if anyone does happen to consider Dimitri suspicious. When he speaks up about it he's insulting him in the same breath he expresses his doubts, much to the annoyance of literally almost everyone in the room.
Then, the third trial rolls around, and someone brings up the fact that dark hairs have been found on the scene, as well as directing their suspicion Felix's way. Which makes him cross his arms. ]
Don't be stupid. I'm not so careless to leave strands of my hair at the scene of a crime. Do you sincerely believe me to be that idiotic?
[ They keep pressing, to the point the he slams his hand on the podium. Hard. ]
You can waste your damn time on this stupidity, or you can actually work on solving the case. Or maybe, you actually want to die a dog's death...
[ ...yeah, this seems to not be doing him any favors. Whether or not he's actually innocent. ]
(no subject)
(no subject)
(no subject)
(no subject)
and after the party it’s the AFTERPARTY
While the others had been so charmed by the fact that they had a prince amongst their ranks, Parker had rolled her eyes. There was a time, seemingly long ago, but in reality less than a year ago, when she would have been the same. Maybe she’d have vied for his attention, flirted a little, dolled up nice for him. George would have understood. Hell, George would have done the same, if he were here. But that’s the thing. He wasn’t. Henry Tudor had taken him from her, and she’d learned the hard way: noble princes and kings were capable of awful things. Even if their crown was one from prom.
So while Dimitri’s darker nature may have been a surprise to her peers, it wasn’t to Parker. She didn’t react to it— just went on the same as she always was with him—- she was self-assured, firm, and did not flinch. She smiled her beauty queen smiles. She countered his points when they were wrong, and any time he seemed too close to flying off the edge, her fingers twitched to her skirt. To the knife she had precariously strapped to herself.
Parker Rochford knew how to deal with boys like him. If it came down to it? She was ready to put him down. Just like she’d been ready to put Henry down.
It didn’t come to that, thankfully. There were others that had been able to hold him back, and prevented a murder pile up in the middle of a trial. But Parker had been ready, and it had come close. She couldn’t deny that, even now, that they were safe. Not even when she was doing what she did best: organizing the after party, paying careful attention to decor and diet restrictions.
Still. There’s a discomfort that stirs in her stomach, as she reflects and makes sure that there are vegetables on the table. Despite all of the danger and darkness that she felt behind him, he didn’t actually have a kill count here. That set him aside from Henry. Maybe he actually still had a chance.
And when he doesn’t show up? She doesn’t trust any of the others. She goes to find him. When she does, she greets him with a hand on her hip, and the same intense stare that terrified every cheerleader at Lancaster High.]
Are you seriously going to try and sit out what is about to be the best event this place has ever seen?
[Parker Rochford is very skilled at throwing funerals.]
(no subject)
(no subject)
(no subject)
(no subject)
Jade West | Victorious
Age: 17 | Species: Human | Occupation: Student/Filmmaker
Likes: Singing, being mean, her boyfriend, Rabbits (2002), rabbits, cats, Cat, Tori(?)
Dislikes: Everything else, Tori
Traits: Standoffish, aggressive, defrosting(?)
Trivia: Jade West is wanted for conspiracy to assault the dictator of a small island nation and breaking out of prison following her conviction for said crime.
[ So! This is Jade West!! Yes, really! She's very mean if she doesn't know you, and maybe slightly meaner if you do know her? But luckily for everyone here, she is mostly incredibly mean to the npcs. Even the sympathetic ones.
But if someone actually makes the effort to bother her into proper friendship, there's so much to love! Like how demanding she can be! And how she gets slightly less mean to you! But she's also like, a teenager. She's very smart, and very intuitive, and clearly somewhat more upset by this whole situation than she's willing to let on, especially at vulnerable moments like afterparties and body discoveries.
Also every once in a while she drops some absolutely batshit nonsense real thing that happened to her, because her life is a fucking shitshow imagined by a horrible little clown. ]
Tory Nichols | Cobra Kai
Age: 17 | Species: Human | Occupation: Student/Mermaid/Martial Artist
Likes: Her family, karate, winning
Dislikes: Mercy, pity, unearned victories
Traits: Volatile, devoted, combative
Trivia: Her grandpa could, statistically, probably beat up your grandpa.
[ puts the same character at different levels of writing quality on the murdergame meme, it's fine- this is tory! with a y! she's a violent rough-and-tumble kind of girl with a shockingly thorough understanding of karate for someone who's only been doing it for like a year. if she doesn't trust you, and she's not very good at trusting people to begin with, she's standoffish and violent and mean. if she does trust you, she'll kill for you! gravitates naturally towards other Rude Boys and Rude Girls, but also has..... a secret heart of gold. way down in there. okay not as far down as jade but u know. ]
April | Lumberjanes
Age: 14 | Species: Human | Occupation: Lumberjane
Likes: Trying new things, mastering new things, friendship, puns, arts and crafts
Dislikes: Threats to the forest, being held back, Diane
Traits: Bubbly, excitable, driven
Trivia: April once saved a music festival and a dance competition in the same day.
[ April is CHEERY, she is HERE....Y, and she is WILLING TO BEAT PEOPLE UP TO STOP THEM FROM KILLING PEOPLE OH MY JOAN JETT. Cinnamon roll who does not deserve this but honestly? Is coping okay! Mostly. ... At least in front of people. Gets tied up in things very easily, and tends to leap without looking or checking to see if that person whose hand she's holding wants to leap too. Also she will say she's from a normal summer camp and then will talk about the mermaids in the lake or the monsters in the forest, but hey! At least the devil ain't there amirite? ]
cruise ship downtime
Best way to do laundry ever!
Ali Barlow | The Big Con
Age: 17 | Species: Human | Occupation: Video Store Clerk
Likes: Movies, adventure, her mom, the family video store, short-lived MTV Video DJ Rad Ghost, a good Flungus
Dislikes: The mafia, betrayal, the trombone, Horm, a bad Flungus?
Trivia: Ali once annoyed a man into giving her fifty dollars just to leave him alone.
[ Hey kids! Do you like the nineties? This girl sure does! Ali is a young and entrepreneurial spirit who is fresh off of a life-changing road trip stealing a lot of money! Not... that she's going to be broadcasting that too widely. But she's a very cool teen (in her mind, at least) and she's here to like. Big Sister any kids or awkwardly hold hands with a girl or regain a Cornchunkaccino and scream at the void!
Also sometimes she will just. Talk to someone named Rad Ghost, when she thinks she's alone? Is he her imaginary friend? A hallucination? A REAL GHOST???? ]
Miranda Wall | OC
Age: 20 | Species: Human+ | Occupation: Pilot
Likes: Proving herself, violence, motorcycles, EXO-4376, EXO-4925
Dislikes: Maintenance, contradictory orders, EXO-1437, violence
Traits: Fun, flirty, full of rage
Trivia: Captain Wall is the oldest living human EXO pilot on the western front.
[ Okay I literally just slammed this out so she has no info page but (EDIT: I started one!)!!! Here's Miranda!!!! She's pretty chill, and loves horror movies and memes and indie music - just ignore how she refers to them as "Old Earth stuff," probably. Absolutely makes a point of befriending and being slightly protective of any kids in the cast, and has a weird distrust of any adults who claim to be either doctors or teachers? But she's so casual about everything that it's hard to tell like. How much that really is.
Has a few quirks, you know, like anyone does: she doesn't really seem to sleep, her eyes glow in the dark, she has inhumanly perfect aim... #justgirlythings!! Also she may or may not nearly try to kill one or more killers with her bare hands during trials. It's normal, she's normal, things are fine. ]
tropical island downtime 4
Age: 19 | Species: Magigal | Occupation: Team Wildfire Champion
Likes: Henrietta, Vero Mango, Tajin
Dislikes: Hotel California, time travel, cauliflower
Traits: Guarded, confident, kind
Trivia: Ammonia has been Team Wildfire Champion for two years running!
[Ammonia doesn't believe the dream she had was a memory at first. Or rather, maybe, she doesn't want to. She doesn't want to believe that she... Regardless, the meeting had convinced her that the dreams might, in fact, be memories and that's a lot to unpack which is how Ammonia finds herself knocking on the door to Miranda's cabin. If anyone might understand why the memory is upsetting, it'll be Miranda.]
Anybody home? I brought cake from the cafeteria.
[If they're going to be, like, having a heart-to-heart, then Ammonia figures they'll need the cake.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
rudbeckia de borgia | how to win my husband over
Age: 18 | Species: Human | Occupation: Princess of Romagna
Likes: Reading, peace and quiet, kind people
Dislikes: Horses, turtles, complicated people
Traits: Agreeable, bold, resilient
Trivia: Ruby has gotten divorced three times, and is currently on her fourth husband.
[ full info here. TL;DR an isekai protagonist in a dark historical fantasy/drama who is attempting to avoid the fate of the original Rudbeckia, dying at her husband's hand.
the impression Ruby gives is that of a kind-hearted but airheaded girl who is naïve, clueless, and a bit of a spoilt princess even if she isn't stuck-up about it. she cries easily and laughs easily; she's kind of pitiful, and she either lacks the awareness or the self-consciousness to get embarrassed. she'll do small favours for people whenever she can, whether that's making them tea or bringing them flowers. she's generally just very friendly and sociable, always looking to strike up conversation and spend time together.
more eagle-eyed participants might notice the disparity between her profile and her demeanour. she also rarely ever speaks about her home, and seems to avoid the subject wherever possible; it is almost impossible to drag anything out of her beyond a vague mention of her family and her husband Izek. but don't worry about it! ]
-- (OC)
Age: 19 | Species: Augmented Human | Occupation: Unemployed
Likes: Companionship, revenge, learning new things
Dislikes: Government, people who think they're better, bland food
Traits: Aggressive, emotional, paranoid, protective
Trivia: They are recently an only child.
[Well, that's weird. This person's profile doesn't have a name at all. And when asked they are very clear that they don't have one and everyone should 'call me whatever you like'. Maybe not surprisingly in turn they never seem to use anyone else's name? If you're lucky you might eventually get a descriptive nickname, but that's it.
They are jumpy and a bit closed off, but once they get comfortable they are very involved in the group, constantly hanging around others like a cat- just existing in the same space. They're super interested in learning about others' world and spends a lot of time in the Library... though they seem to just look at the books??
At some point though someone dies very violently to a burned stab to the back of the neck. And when the trial starts they don't even wait before putting something on their podium: a nasty looking long dagger that looks like it was made from scrap metal, the hilt not matching the blade at all, instead being well crafted but very... tech-y looking. The weapon is drenched in blood and brain matter]
Let's make this quick.
social links in space or something
[But regardless of whether or not all that info's been read or not, it's currently overshadowed by this first meeting -- a storage closet opened to find Echo awkwardly shoved in to the tight space, leg up and braced on one wall, her back to the other for leverage, trying to physically chew off the tightly-attached wristband that houses their station IDs.]
[She stops, makes eye-contact. Stares for a second.]
[And, not QUITE completely releasing the band with her teeth-]
What.
(no subject)
cw: electrocution?
(no subject)
hey i'm [redacted] i'm 19 years old and i never fuckin learned how to read
Age: 16 | Species: Human | Occupation: Magical girl
Likes: Soft serve ice cream, puppies, constellations
Dislikes: Cloudy nights, crowds of people, talking to strangers
Traits: Shy, sensitive, sincere
Trivia: Sakura was recruited as the magical girl Spring Star when she saved a stuffed animal from a rampaging monster furry.
[ So Sakura is............ well, she's doing something in the vein of adjusting which, considering their circumstances, really should be worthy of praise. Of course, she's done the majority of this by just spending all her time skulking around the library and avoiding the others when she can but there's only so much she can do to completely avoid interacting with them shy of locking herself in her room for the rest of time. Which would probably be the safer option.
Today's one of the increasingly frequent days she's found herself in here with the nameless Champion she's started thinking of as Haku-san just to call them something in her head. Usually the two of them just leave each other be and it all works out but today, she finds herself watching them stare down the stacks and it occurs to her that she's never actually seen them pick a book off to read. ]
... ah... um...
[ Oh God. How does she address them? How does she make it clear she's speaking up to get their attention without resorting to the dreaded hey, you of bottomless rudeness? Her manners are killing her. ]
E–excuse me...?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1/2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Echo | OC | Voicetesting
Age: 16? | Species: Enhanced Human | Occupation: Fugitive
Likes: Heights, running, sweets, stars
Dislikes: Schedules, needles, running, sterility
Traits: Tenacious, cunning, awkward, fickle
Trivia: She prefers to go by Echo.
[So how enclosed is the setting here? The tighter, more chromey and sparkling clean it is, the worse time she's going to have here. If we're on the archetypal Airlocked-style space station she's absolutely miserable, aside from the chances to stare out into space through conveniently large, clear windows. Even the prison option is (probably) better for her. The tropical island is the best possible timeline here, and if that's what we're rolling with she is absolutely treating it as an actual vacation as long as possible, which may actually extend past the first body discovery and trial.]
[Echo is- pretty darn useless during those investigations and trials, try as she might. She probably manages to annoy at least one culprit into confessing or slipping up, and her standoffish, aggressive nature almost certainly turns her into a red herring multiple times.]
[Early on she makes herself as scarce as possible, pilfering food at mealtimes and scuttling off to consume it in private, and probably stockpiling nonperishables in her room, though someone sneaky enough may manage to catch her silently weeping from happiness over anything fresh and naturally-grown. Any tech less modern than a computer is a source of frustration and bewilderment, and honestly even the computers that aren't actually sci-fi space-aged are treated as archaic.]
[Once she starts- warming up?- or at least getting more open with people- well. She's not actually going to leave freshly killed animals on your bed as a gift, but that's kind of the vibe.]